Sure, but that is beside the point of the comment I was replying to.It's not only this; you can design a linear adventure, but still run it as wide open and reacting to the full range of player expression and agency. The players can absolutely hop off the tracks. You can put signposts to help the players get back on the tracks, but if you're not telling the players "no, you can't actually do that" when they try to leave the beaten path, you aren't really railroading.

