What is "railroading" to you (as a player)?

It warms my heart to still see references to that, all these years later.
For reference of newer posters:

 

log in or register to remove this ad

Sure, but Shadowdark, as an example, still works very well without that granularity (and no skill mechanic beyond the backgrounds). It just needs a different perspective about how much of what you do is supposed to come from your character sheet (which I don't mean as critique).
I like Shadowdark too. Really enjoyed your recent offering on Drivethru. But honestly it's more for the vibe and feel of the game, and the low fantasy assumption, then the rules persay. They're pretty good, but I like subsystems a lot and generally prefer more granularity. The recent hexcrawl stuff is pretty cool. I love hexcrawls.
 

The game sets what the stats are for. If someone with a mentally slow character, say an 8 intelligence, is constantly roleplaying as quick witted and smart, he is roleplaying badly. He's ignoring what the game tells him intelligence represents, and the low stat, to roleplay something his character is not.

A slow individual might quickly come up with something once in a while, but not regularly. If a player in my game doesn't want to roleplay a low intelligence, he shouldn't have a character with a low intelligence.
An 8 Int is slightly below average. I played an 8 Int rogue in 4e. He was uneducated and intellectually incurious, and I told the DM that he had not learned to read. Still pretty « street smart ».

If the DM had told me that because the character came up with practical plans, I was « roleplaying badly », I probably would have left the table immediately.
 

I like Shadowdark too. Really enjoyed your recent offering on Drivethru. But honestly it's more for the vibe and feel of the game, and the low fantasy assumption, then the rules persay. They're pretty good, but I like subsystems a lot and generally prefer more granularity. The recent hexcrawl stuff is pretty cool. I love hexcrawls.
Thanks! I'm curious which book you mean (I have four SD supplements out so far). You'll be happy to know that SD is getting some expanded hex crawl rules in the new Western Reaches books. I'm doing a 9x9 hexcrawl for each of my regional setting books that all fit together and will eventually cover a whole valley.
 

An 8 Int is slightly below average. I played an 8 Int rogue in 4e. He was uneducated and intellectually incurious, and I told the DM that he had not learned to read. Still pretty « street smart ».

If the DM had told me that because the character came up with practical plans, I was « roleplaying badly », I probably would have left the table immediately.
But you did play out the 8 int. That's all I was talking about for my part. How you do it is up to you, and IMO that's how it should be.
 

Thanks! I'm curious which book you mean (I have four SD supplements out so far). You'll be happy to know that SD is getting some expanded hex crawl rules in the new Western Reaches books. I'm doing a 9x9 hexcrawl for each of my regional setting books that all fit together and will eventually cover a whole valley.
The one based heavily on Warhammer. Glad to hear about the hexcrawl stuff.
 





Remove ads

Top