Scott Christian
Hero
Thanks. I will check it out.The 4D crowd on YouTube have a whole bunch of "in character only" Actual Plays you can watch. That's the whole point of the 4D style according to the proponents of it, in character (preferably first person narration) as much as possible.
What about players that have difficulty remembering exactly what they can do, or always get confused about action economy? What about players that sometimes deal with choice paralysis?I also don't generally run my games where there is a "pause world" feature so the players can have a ten minute discussion OOC about something, especially in the middle of a dramatic scene or combat encounter. I detest "PC actions by committee" and "test driving actions" when running games. I also enforce strict time constraints on decision making during combat. If a player takes more than 5 seconds to decide what their PC is doing during a 5 second combat round it means the PC is frozen with indecision and they do nothing for the round.
I mean, I get it. If you look at any criticism I have of any game, half of it probably deals with the length of time a combat takes. But, there are "people" acting as players, and not everyone has a decisive, calculating mind.

