What is "railroading" to you (as a player)?

That's because you don't fundamentally believe in Intimidation (or I'd assume most other social skills) as a real thing.

You mean, as a mechanic in the game? If it's defined as such then, yeah, I "believe" in it.

But if it's an undefined "skill" then see my long reply to Micah.
 

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It's not about like. It's about what the PC thinks is going on. I control that, not the dice. Not the DM. Not any other player. Short of magical mind control, it's my decision who he trusts, doesn't trust, suspects, or doesn't suspect. That's not a decision I make based on what I like or not.
So what's actually going around the character doesn't matter if the player doesn't like it?
 

Is not player intimidating vs npc decided by dice rolls to allow player agency and cause npc not real? And is not npc vs player intimidation determined by the fiction presented to them…because real person who can respond.
 

I enjoy Deception, Insight, Persuasion and Intimidation.
The loose system invites GM and players to establish goals, negotiate, create slight inflections in the immediate scene, sparks creativity both with the outcome and the colour from the scene that flows, there is a sense of tinkering and it may allow the possibility of touching on Traits, Ideals, Bonds and Flaws.
The more experience you have, the greater the possibility of fun you can have from it.

But, the downside is, without established rules and with limited experience it can be used rather monotonously or as a cudgel.
 


That's because you don't fundamentally believe in Intimidation (or I'd assume most other social skills) as a real thing. Without that, of course its going to be alien to you. If you did, you'd presumablyt accept that sometimes the way characters react to things is not in their, or really even their player's hands.
Sure it is. I'm fully capable of deciding whether my character would fall for something or not. I can and do roleplay to the detriment of my characters when appropriate.

It's not that those skills are not real things. It's that they simply don't apply to PCs as they are blatant violators of player agency.
 

It's not that those skills are not real things. It's that they simply don't apply to PCs as they are blatant violators of player agency.
As opposed to Charm, Fear, Suggestion and Dominate etc.

Look Todd, I'm going to ignore this Dragon trying to intimidate me, because I have faced several drakes and a large-ass salamander. Let us not even mention that I'm almost 9th level which back in the day was name level. I think I know how to play my character.
 

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