I would argue that is biggest difference between ttrpg and video game. In ttrpg, besides things explicitly proscribed by rules, you can try and do anything. Then you go into social contract territory where DM and table decide how to handle situation. In video game, you can only do what is explicitly allowed by rules (in this case, rules would be game code).
And than we have huge amounts of rules light games with barebones of mechanics which leave most of game play to DM and players to figure out how to resolve as situation arises. Even D&D, crunchy as it is, covers very small portion of options with clear defined rules of what and how to do. Anything outside of those hard coded rules, you can try, but, it's up to DM and players to figure out how to resolve it.