Bill Zebub
“It’s probably Matt Mercer’s fault.”
I think magic typically gets a pass in these situations because it’s not the game telling a player how a character feels so much as how they’ve been compelled to feel.
“Because magic…” is an answer that for some reason makes it okay. I expect because it doesn’t perturb the player’s conception of the character.
In my next post (or one of them) I wrote:
Also, I won't speak for @Crimson Longinus but I have also explicitly said I'm ok with non-supernatural effects, as long as it's defined as an ability/effect in the game, with specific mechanics describing how it works, and not just a GM arbitrarily applying social "skill" and thinking I should play along with their idea of what my character "would do".
So it's not "because magic" it's "because game mechanics". But defined game mechanics, not "what other people at the table would do if your character were their's."






