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What is the #1 most important thing to remember about DMing?
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<blockquote data-quote="weem" data-source="post: 5540128" data-attributes="member: 9470"><p>Well, you have the "fun" aspect covered so that's good.</p><p></p><p>There are a number of answers to this, any of which could be considered #1, so I am just going to go with one of them currently at the top of my list.</p><p></p><p><strong>Set the stage, and stay one step ahead of the players.</strong></p><p></p><p>In other words, don't write a book and then push the PC's along the story you think is awesome and they will like. Let them show you what they like with their actions on stage. If you set it up, they will be the story and at that point, you just need to stay one step ahead of them to keep things rolling.</p><p></p><p>That sounds like a lot, staying one step ahead of them. On the surface it sounds like you need to read their minds, but that's not the case. Rather, you are reacting to them and <a href="http://www.enworld.org/forum/general-rpg-discussion/276560-weem-s-dm-tips-rp-prompting-immersion.html" target="_blank">prompting</a> them with various situations, etc. You will have an idea of the direction they are heading, so that helps.</p><p></p><p>Also, at the end of a session, take some time to talk about what they have done and what their intentions are for the next game. That doesn't mean they have to tell you for sure what they are doing, but ask them about what they think they might do - what sounds interesting to them - essentially you are looking for a direction so that you can be there waiting for them.</p></blockquote><p></p>
[QUOTE="weem, post: 5540128, member: 9470"] Well, you have the "fun" aspect covered so that's good. There are a number of answers to this, any of which could be considered #1, so I am just going to go with one of them currently at the top of my list. [B]Set the stage, and stay one step ahead of the players.[/B] In other words, don't write a book and then push the PC's along the story you think is awesome and they will like. Let them show you what they like with their actions on stage. If you set it up, they will be the story and at that point, you just need to stay one step ahead of them to keep things rolling. That sounds like a lot, staying one step ahead of them. On the surface it sounds like you need to read their minds, but that's not the case. Rather, you are reacting to them and [URL="http://www.enworld.org/forum/general-rpg-discussion/276560-weem-s-dm-tips-rp-prompting-immersion.html"]prompting[/URL] them with various situations, etc. You will have an idea of the direction they are heading, so that helps. Also, at the end of a session, take some time to talk about what they have done and what their intentions are for the next game. That doesn't mean they have to tell you for sure what they are doing, but ask them about what they think they might do - what sounds interesting to them - essentially you are looking for a direction so that you can be there waiting for them. [/QUOTE]
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What is the #1 most important thing to remember about DMing?
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