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What is the #1 most important thing to remember about DMing?
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<blockquote data-quote="Barastrondo" data-source="post: 5540142" data-attributes="member: 3820"><p>"These are your friends."</p><p></p><p></p><p>What they want to do is important. Challenging them is vital, but a really good game relies on everyone understanding that the adversity tossed around the table is in the spirit of friends having fun together. The game's "higher purpose" doesn't come before friendship. If real life interferes, so be it; the game is for the players, not in spite of them. If we get sidetracked or talk about non-game stuff for a while before the game starts, that's fine. </p><p></p><p>And because they're friends, you want to run as good a game as you can for them. Keep them in mind at all times, but also go as big and artistic and evocative as you can. Make a game about something that you think is cool, because your enthusiasm is key, and then sell it to them. And always keep an eye out for what you can improve. If you aren't going to run the most awesome game possible for your friends, who <em>are</em> you going to run it for? </p><p></p><p></p><p>(If they're <em>not</em> your friends... I do not have as much helpful advice.)</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5540142, member: 3820"] "These are your friends." What they want to do is important. Challenging them is vital, but a really good game relies on everyone understanding that the adversity tossed around the table is in the spirit of friends having fun together. The game's "higher purpose" doesn't come before friendship. If real life interferes, so be it; the game is for the players, not in spite of them. If we get sidetracked or talk about non-game stuff for a while before the game starts, that's fine. And because they're friends, you want to run as good a game as you can for them. Keep them in mind at all times, but also go as big and artistic and evocative as you can. Make a game about something that you think is cool, because your enthusiasm is key, and then sell it to them. And always keep an eye out for what you can improve. If you aren't going to run the most awesome game possible for your friends, who [I]are[/I] you going to run it for? (If they're [I]not[/I] your friends... I do not have as much helpful advice.) [/QUOTE]
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What is the #1 most important thing to remember about DMing?
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