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What is the #1 most important thing to remember about DMing?
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<blockquote data-quote="alms66" data-source="post: 5541954" data-attributes="member: 93441"><p>Oh, you're right, the players won't care as much about the world, but having that world background knowledge, I find, greatly improves my ability to improvise at every game session - yes, the entire game session. I do love world building too though, so I probably still over-do it some.</p><p></p><p>But, just an example, I came up with the creation story (how the world really came to be) and it entirely shaped the rest of the world I created. Now, I've been lucky and have played with the same gaming group for years, so they know the setting and they love the setting, but they've never seen or heard that story, nor will they ever, as it's just something that's not known to many beings left alive at this point - but from that simple act of writing down the "real" creation story, I made the setting and game sessions that they've loved over the past 5 years.</p><p></p><p></p><p>Yeah, you pretty much got my meaning dead-on. If you know the surrounding locale and it's inhabitants like the back of your hand, as I said above, it's so easy to just run a session, winging it the whole time. And, perhaps best of all for some folks, this way, you can never be blamed for railroading the PC's.</p><p></p><p>Of course, unlike you, I'd have probably written up some history on the orc tribe, maybe even some personal stuff about some of the major players in that tribe - like I said, I can go overboard sometimes, but when I start, the ideas just never seem to stop flowing so, I do what I do, and I do a lot of it while I'm at work... lol</p><p></p><p></p><p></p><p>Oh, just thought of another great example:</p><p>A war started in the background, just part of the world moving along - but when the players got wind of the rumors of war to the north - they finished up what they were doing, spent all their loot on goods to get them up to the front-lines...</p><p>For some reason, they really wanted to fight in a war that particular session and it turned into months of gaming gold.</p></blockquote><p></p>
[QUOTE="alms66, post: 5541954, member: 93441"] Oh, you're right, the players won't care as much about the world, but having that world background knowledge, I find, greatly improves my ability to improvise at every game session - yes, the entire game session. I do love world building too though, so I probably still over-do it some. But, just an example, I came up with the creation story (how the world really came to be) and it entirely shaped the rest of the world I created. Now, I've been lucky and have played with the same gaming group for years, so they know the setting and they love the setting, but they've never seen or heard that story, nor will they ever, as it's just something that's not known to many beings left alive at this point - but from that simple act of writing down the "real" creation story, I made the setting and game sessions that they've loved over the past 5 years. Yeah, you pretty much got my meaning dead-on. If you know the surrounding locale and it's inhabitants like the back of your hand, as I said above, it's so easy to just run a session, winging it the whole time. And, perhaps best of all for some folks, this way, you can never be blamed for railroading the PC's. Of course, unlike you, I'd have probably written up some history on the orc tribe, maybe even some personal stuff about some of the major players in that tribe - like I said, I can go overboard sometimes, but when I start, the ideas just never seem to stop flowing so, I do what I do, and I do a lot of it while I'm at work... lol Oh, just thought of another great example: A war started in the background, just part of the world moving along - but when the players got wind of the rumors of war to the north - they finished up what they were doing, spent all their loot on goods to get them up to the front-lines... For some reason, they really wanted to fight in a war that particular session and it turned into months of gaming gold. [/QUOTE]
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What is the #1 most important thing to remember about DMing?
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