What is the "Base Level" of your Campaign?

ptolemy18

First Post
So I was readin' the other thread about buying magic items, and the potential troubles of running a "low-magic" D&D game:

drothgery said:
Standard D&D has a lot of core assumptions, one of which is a higher commonality of magic items than just about any non-D&D based fantasy I've read short of Brust's Drageara.... There are a lot of takes on low magic d20 fantasy (or just low magic-item d20 fantasy), which I'd use if I were trying to run a Middle Earth-esque or Conan-esque game, but D&D just isn't built for it.

And it occurred to me... the easiest way to reduce the availability of magic in your games is simply to assume that everyone in the campaign world is fairly low-level. That way there simply aren't as many people who can create powerful magic items or cast powerful spells.

This is what I've been doing, without really even thinking about it, but when I compare my campaign world to Wizards' first-party D&D stuff, I get the impression that Wizards' Greyhawk has a lot more high-level NPCs running around.

In my campaign world, however, I'm assuming that most people, even professionals, rarely get above 3rd or 4th level. Anyone above 8th level is definitely rare. So for instance, it's hard to find a cleric who can raise dead, simply because there aren't that many 9th-level clerics, except in big cities. Anyone of, say, 15th level on up, is SUPER-rare, and is a mighty power to be reckoned with. In any core class, there's probably less than 30 people in the world who are 15th level or higher.

Of course, I'd never restrict the *PCs'* level. The PCs are exceptions, you see -- they're just that talented! ;) This gives them a certain superheroic flavor which helps them stand out from the crowd. And it sort of matches the rules-mechanics reality of D&D, wherein the players might gain several levels in a few weeks of game time, while simultaneously, some 50-year-old man who's been a soldier all his life might only be a 3rd level fighter. ;) As the PCs go up higher and higher levels, they find themselves standing out from the mas s of low-level folks, and dealing more and more with the "select few" bad-asses who are as high-level as they are.

It's like what Monte Cook wrote in his ARCANA UNEARTHED supplement which goes from 21st to 25th level. Cook basically wrote that he doesn't see the need of having levels go on up infinitely, because he designed the ARCANA UNEARTHED world so that the "ultimate bad guys" were all around 20th level, and he didn't want to have to pull back the curtain further to show that those bad guys were merely pawns controlled by some hitherto unknown 30th level dudes. Frankly, the system mechanics get clunkier as you get up towards 20th level (just because of all the high numbers and increased options and multiple actions). Also, I doubt that many campaigns which start at 1st level actually get that high. (Although I'm sure some do.)

Of course, I'm not saying that there isn't a place for Epic campaigns -- I wouldn't turn down the chance to play in one -- but I generally prefer playing and DMing lower-level stuff. By turning down the "power gauge" slightly, 11th to 20th level stuff can have the same earth-shaking "Whoa, we're in the big leagues now!! Omigod, these monsters are so tough!" feel that Epic campaigns are supposed to have. It's all a matter of RELATIVE power. ;)

Jason
 

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Your philosophy on base levels very closely mirrors mine. In fact, in many threads around here it's exactly how I justify the relatively meteoric rise of PCs IMC - they are fated to be great heroes.

I have not played above level 25, but I'm really looking forward to it on one level. I like how my PCs see their responsibilities as constantly expanding.

Certainly, the game changes once you get to 11th level - some like it, some don't. Once my players and I say, "This is not as much fun than X level." We will stop and start over - I just have yet to see it happen. So, I guess I disagree slightly with your statement about epic levels, but I must admit my campaign is starting to feel quite epic at level 11! When we were at level 22/23 a few years ago no one was ready to stop - just some players moved away.
 

That's the approach I use of lowish levels overall in the world and PCs starting at first level.

In the setting I use (the Wilderlands) generally the NPCs are relatively low level and a 20th level is usually a very powerful ruler.

I also use a revised XP chart so levelling is much slower than in base 3e (twice as many XP required for each level).
 

This is pretty much how I do it - roughly, 1% of the population are PC-class, 50% are 1st-level, 25% 2nd, 12.5% 3rd, on up to around 10th, with only a few level 11+ NPCs around, maybe 2-3 level 16+ in a country of a million people. About 50% are Fighters, only about 10% are Clerics. Currently the PCs are level 17 so they're among the big cheeses of the campaign world. The number of Epic-level NPCs worldwide who aren't immortal quasi-deities is in single figures.

I have to say though that altering level distribution doesn't necessarily affect the high-magic feel much - per the PHB it only takes 1 17th-level Wizard with Scry & Teleport Circle to transport an army! It only takes 1 mid-level Sorcerer with Fly & Fireball to destroy that army. I think 3e has made spells too powerful - new ones like Teleport Circle; or old ones like Fireball - in AD&D even a high-level magic-user could only throw a couple of fireballs a day, his 3e Sorcerer equivalent can throw dozens.
 

I play in the FR, so making high-level casters almost completely unavailable is right out unless I make extreme changes to the setting.

However, many of my campaigns are still somewhat low-magic for the FR, as I set them in smaller towns and mostly uncivilized regions.
(I solve the problem of omnipresent high-level do-gooder NPCs by adding, or bringing back, enough powerful bad guys, keeping them occupied elsewhere, BTW. Also, I am planning changes to the setting but these plans will mostly happen in play and have yet to unfold.)
 

My PCs are 19th-21st lvl, but the "default" NPC level in the world is about 3rd lvl. I don't think this has changed the magical assumptions too much; the PCs know that they can't easily acquire magic items unless they head to Sigil (the planar city in the middle of the multiverse, where the default power level is much higher) or a major city where such an item can be commissioned.
 

I did the exact opposite. Taking the Core magic item selection and Core magic item distribution, it seemed to me that most people are around 10th level. Maybe 10th level Aristocrats or Experts, but still, not 1st fer shur. Not by a long shot.

So... most NPCs IMC are around 10th level. Children are below 1st, 1st-3rd is "apprentice" levels, and adventurers start being allowed outside alone around 3rd level.

I'm trying to run an "epic-ready" campaign from day one.

Cheers, -- N
 


diaglo said:
99.99999% of the population the PCs run into are 0 lvl commoners.

the ones they run into with levels stand out.
1 in 10 million and the PCs still meet them? Your PCs must get around a lot.
 

Darkness said:
1 in 10 million and the PCs still meet them? Your PCs must get around a lot.

exaggeration is the key to any good story. ;)

actually i think it is just DMG standard.

like 90% 0lvl commoners.
 

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