What is the Beguiler?

emoplato

First Post
I have seen this class almost always being talked when dealing with hardcore casters, but never really given a straight to what it does. Could someone guide me to the book in which it is in or give a full run down on the class itself. It would be appreciated
 

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Player's Handbook II. The beguiler is sort of like a roguish sorcerer (a sort of sneak-spellcasting schtick instead of sneak attack), with a spell list geared toward stealth and guile.
 

They're casters primarily focused on illusion and enchantment (some other spells though, but absolutely no summoning, necromancy, or blasting spells I'm aware of), they have slightly better HD and much better skill points than a regular arcanist and some proficiencies. They don't have the weaponlike spells to do a rogue/caster sneak attacking combo like you'd expect from a stealth caster class; instead they get save DC and SR benefits against flatfooted enemies. Almost all of their offensive spells are will save or lose, most of them mind affecting. Leading to a sort of one trick pony type class that either sucks for a combat (cause all the spells do nothing if the target saves) or completely dominates a combat, all while horribly stepping all over the rogue's niches. I'm...not a huge fan of it...
 


It's one of those classes that's basically a redux of a popular 2e multiclass option. In this case, it's a thief/illusionist with some enchantment magic mixed in as well.

It works on the same spellcasting platform as the warmage; that is to say, sorcerer spells per day, and a fixed list of spells known that you can augment. It has abilities that increase the effectiveness of feinting and grant bonuses to spells under sneak attack conditions, and a bunch of rogue skills and skill points. It's a nice class.
 

It's a fairly solid class. It can handle the face role in the party, while also providing exploration and stealth abilities. As noted, it focuses on illusion and enchantment. While it has strong options for a wide variety of situations, against certain foes, the beguiler may have to fall back on UMD. It's a somewhat popular choice for combing with cleric, for a mystic theurge with a very strong suite of illusions and enchantments, or with a prepared caster like wizard, for a somewhat specialized ultimate magus.

As a single class, it's rather like a somewhat less melee capable bard with better casting and no music.

It doesn't synergize perfectly with arcane trickster, but AT functions as a decent alternative advancement at middle levels. EDIT: It generally does, however, require shenanigans to get mage hand, as that spell is inexplicably not on the beguiler spell list (open/close is).
 
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Its also a well designed class in the sense that you can take all 20 levels of it (without feeling like you missed something, like Sorcerer) or you can multiclass out to enjoy other benefits (doesn't work well with say...Dragonfire Adepts).

Great class, especially for someone relatively new to casters. There are no choices to make in spell selection (unlike a Sorcerer who could be stuck with bad choices for several levels), so if you try something and it doesn't work, try something else!
 

Great class, especially for someone relatively new to casters. There are no choices to make in spell selection (unlike a Sorcerer who could be stuck with bad choices for several levels), so if you try something and it doesn't work, try something else!

Except for the Advanced Learning selections, of course. You should put a lot of thought into those, they can really define your Beguiler.
 

Eh, while they can make a difference, they are only what, .5% of your total spells known. Plus, by the time you've got one for a spell above 0th level (barring Versatile Spellcaster shananigans), you'll hopefully have a good enough grasp to make a competant decision. And even if you don't, you've still got the other 99.5% of awesome, most of which is pure gold.
 


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