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What is the best class for a single class only campaign?
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<blockquote data-quote="ECMO3" data-source="post: 8348323" data-attributes="member: 7030563"><p>Interesting, I think Rogue would be the best considering the variety of builds and subclasses available. I think Cleric and Bard would be the next two.</p><p></p><p>I am also surprised that Paladin is as high as it is. I think I would put Paladin dead last.</p><p></p><p>Here is who I would want:</p><p>1: hexblood arcane trickster (AT for shield/absorb elements), tavern brawler, grappler, medium armor, fighter adept (unarmed fighting). 18str/14con/14Dex (level 12) half-plate, expertise in athletics, acrobatics, perception, stealth, green flame blade, lots of oil. Turn 1 hex and GFB attack (hopefully SA). round 2 hit with oil vial (improvosed weapon) and bonus action grapple. Round 3+ GFB with advantage (burning oil in process). Alternate option is shadowblade when not using oil. Also have a mage hand to put oil on other enemies as a BA while one enemy is grappled. Expertise in stealth largely counters disadvantage due to armor.</p><p></p><p>2. Human arcane trickster: fey touched, shadow touched, magic adept (guidance, healing word, spare the dying), ASI-intelligence 20 int/16 dex (level 12). This guy actually makes crown of madness usefull by casting it on the guy player #1 has grappled. Best part is he can't break the grapple because he uses his action to attack one of his allies every turn. uses missiles or a rapier/BB when not spell casting. expertise Arcana, Investigation, perception, history.</p><p></p><p>3. Wood Elf scout: sharpshooter, ASI, elven accuracy, piercer. Expertise stealth, perception, insight, animal handling, nature, survival. This is a ranged attacker who is also your scout and your guide. 20 dex at level 8. You want sharpshooter for the bonus to range and ignoring cover</p><p></p><p>4. human swashbuckler: actor, ASI, ASI, shadow touched (disguise self), magic adept (presti, BB, detect magic). 18dex/20ch level 12. expertise in deception, persuasion, intimidation, SOH</p><p></p><p>5. Mountain Dwarf phantom: ASI ASI ASI ASI d20/W18/I16/ch12 level 12, expertise in religion, medicine, thieves tools, perception.</p><p></p><p></p><p>In a high magic campaign I might go with a thief instead of a phantom as #5.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8348323, member: 7030563"] Interesting, I think Rogue would be the best considering the variety of builds and subclasses available. I think Cleric and Bard would be the next two. I am also surprised that Paladin is as high as it is. I think I would put Paladin dead last. Here is who I would want: 1: hexblood arcane trickster (AT for shield/absorb elements), tavern brawler, grappler, medium armor, fighter adept (unarmed fighting). 18str/14con/14Dex (level 12) half-plate, expertise in athletics, acrobatics, perception, stealth, green flame blade, lots of oil. Turn 1 hex and GFB attack (hopefully SA). round 2 hit with oil vial (improvosed weapon) and bonus action grapple. Round 3+ GFB with advantage (burning oil in process). Alternate option is shadowblade when not using oil. Also have a mage hand to put oil on other enemies as a BA while one enemy is grappled. Expertise in stealth largely counters disadvantage due to armor. 2. Human arcane trickster: fey touched, shadow touched, magic adept (guidance, healing word, spare the dying), ASI-intelligence 20 int/16 dex (level 12). This guy actually makes crown of madness usefull by casting it on the guy player #1 has grappled. Best part is he can't break the grapple because he uses his action to attack one of his allies every turn. uses missiles or a rapier/BB when not spell casting. expertise Arcana, Investigation, perception, history. 3. Wood Elf scout: sharpshooter, ASI, elven accuracy, piercer. Expertise stealth, perception, insight, animal handling, nature, survival. This is a ranged attacker who is also your scout and your guide. 20 dex at level 8. You want sharpshooter for the bonus to range and ignoring cover 4. human swashbuckler: actor, ASI, ASI, shadow touched (disguise self), magic adept (presti, BB, detect magic). 18dex/20ch level 12. expertise in deception, persuasion, intimidation, SOH 5. Mountain Dwarf phantom: ASI ASI ASI ASI d20/W18/I16/ch12 level 12, expertise in religion, medicine, thieves tools, perception. In a high magic campaign I might go with a thief instead of a phantom as #5. [/QUOTE]
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