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D&D 5E What is the best class for a single class only campaign?

What is the best class for a single class only campaign?

  • Homebrew/Other

  • Artificer

  • Barbarian

  • Bard

  • Cleric

  • Druid

  • Fighter

  • Monk

  • Paladin

  • Ranger

  • Rogue

  • Sorcerer

  • Warlock

  • Wizard

  • Eric Noah is my half-fiend love child.


Results are only viewable after voting.

TwoSix

Unserious gamer
Vote as per the title.

Assumptions:

1) 5 player characters in the campaign.
2) The bulk of the game will be Tier 2-Tier 3.
3) Feats Yes, multiclassing No. (No dips!)
4) Assume you're trying to strike a balance between these goals:
a) Diversity in character concepts and builds.
b) Overall group effectiveness.
c) Shared class synergy (wizards sharing spells, druids being able to group wildshape, mass first round fighter action surge, etc.)
 

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Undrave

Hero
Vote as per the title.

Assumptions:

1) 5 player characters in the campaign.
2) The bulk of the game will be Tier 2-Tier 3.
3) Feats Yes, multiclassing No. (No dips!)
4) Assume you're trying to strike a balance between these goals:
a) Diversity in character concepts and builds.
b) Overall group effectiveness.
c) Shared class synergy (wizards sharing spells, druids being able to group wildshape, mass first round fighter action surge, etc.)
Probably the best one would be Cleric. (Probably also the most boring)

I think Bard wouldn't be a bad pick either, since you can just call your party 'a band', get a talking familiar and go solve crimes :p
 


I'd say Bard.

You can still have a lot of diversity of play styles, including martial, social, and arcane. You have access to healing. And everyone can give everyone else inspiration!
 




Blue Orange

Adventurer
One of the things to think about is that while clerics can fight, heal, and cast offensive spells (most of these other classes are deficient in one of those areas), for the characters to be significantly different you'd have clerics of different deities, who theoretically shouldn't get along.

A group of paladins or rangers could work--fight well with some healing ability. Bards are kind of the 'red mage' of classes (jack of all trades, master of none) and could work as well.

Multi-fighter parties are historically realistic (basically every military ever) but not very effective in D&D.

Some thief variants could easily work as a gang of thieves if you multiclass a little.

Groups of wizards work thematically (an evoker, a transmuter, and a necromancer go looking for a book of spells...) but are going to have a hard time healing up or dealing with combat.
 

vincegetorix

Jewel of the North
Rogues!

Everyone allows sneak attack for everyone!

STR build, Mediumly armored, sword n board Swashbuckler + Interception FS feat
Arcane Trickster + ritual caster (Wizard) + Artificer Initiate (cure wounds, guidance)
Scout + ritual caster (druid) + Archery FS feat
Inquisitive + Healer feat + Alertness
Mastermind + Inspiring leader + Chef
 

Probably the best one would be Cleric. (Probably also the most boring)

I think Bard wouldn't be a bad pick either, since you can just call your party 'a band', get a talking familiar and go solve crimes :p
you always call your selves the A men then go beat up miss five-headed dragon for her lunch money.
 


Undrave

Hero
One of the things to think about is that while clerics can fight, heal, and cast offensive spells (most of these other classes are deficient in one of those areas), for the characters to be significantly different you'd have clerics of different deities, who theoretically shouldn't get along.
Not if their deities are like a group of allies. Plus multiple domain per deity is possible.
Multi-fighter parties are historically realistic (basically every military ever) but not very effective in D&D.
I think they work in 5e, we have multiple interesting subclasses to give them magical oomph. Throw in someone with the Healer Feat and a CHA Battlemaster with Rally and Inspiring Leader and you'll be fine.
 


TwoSix

Unserious gamer
I didn't vote Cleric just because they're a little too well-rounded. They all have good Armor Class, none of them really great damage dealers at higher levels, and a lot of their best spells (spirit guardians, spiritual weapon) are shared among every subclass. They're certainly powerful, but a little too samey for my taste.
 

Redwizard007

Explorer
So many options.

Artificers - roving tinkers
Barbarians - your personal warband
Bards - Josie and the Pussycats
Clerics - divine quest anyone?
Druids - the wilderness is your playground
Fighters - their own mercenary band
Monks - martial arts madness
Paladins - knights of the round table
Ranger - see Druids
Rogues - a guild of their own
Warlocks - it's not a cult, man
Wizards - Hairy Potter says what?

Thematically, most of those work well. Clerics and warlocks might have some issues getting along, but both would be great in filling all party roles.
 

Oofta

Title? I don't need no stinkin' title.
Probably the best one would be Cleric. (Probably also the most boring)

I think Bard wouldn't be a bad pick either, since you can just call your party 'a band', get a talking familiar and go solve crimes :p

Bonus points if they're all Tabaxi.

download (23).jpg

Edit: ninja'd by Redwizard007
 

Undrave

Hero
I didn't vote Cleric just because they're a little too well-rounded. They all have good Armor Class, none of them really great damage dealers at higher levels, and a lot of their best spells (spirit guardians, spiritual weapon) are shared among every subclass. They're certainly powerful, but a little too samey for my taste.
Agreed. I voted for Cleric but if I was to play in such game? I probably wouldn't want to be a Cleric. You'd just end up with like 5 characters with the same spell list... Effective but boring.
 


Oofta

Title? I don't need no stinkin' title.
Agreed. I voted for Cleric but if I was to play in such game? I probably wouldn't want to be a Cleric. You'd just end up with like 5 characters with the same spell list... Effective but boring.
Would you? Or could you actually spend some of your spells on doing something other than buffing/healing? I mean, a light domain cleric gets scorching ray and fireball, trickery domain gets fun things like mirror image and dimension door. There are 14 domains which don't make a huge difference but by the time you pick different spells and backgrounds I could see a decent amount of variation.

I can certainly see why people don't like being clerics, but I think part of that is because they're tend to be in a support role that some people find boring.
 

TwoSix

Unserious gamer
My gut feeling is that healing magic isn't really necessary in a 5e game (with the possible exception of Healing Word), as Hit Dice can handle most of the out-of-combat healing. I also imagine a lot of people don't feel the same way, which impacts the rankings.
 

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