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D&D 5E What is the best class for a single class only campaign?

What is the best class for a single class only campaign?

  • Homebrew/Other

  • Artificer

  • Barbarian

  • Bard

  • Cleric

  • Druid

  • Fighter

  • Monk

  • Paladin

  • Ranger

  • Rogue

  • Sorcerer

  • Warlock

  • Wizard

  • Eric Noah is my half-fiend love child.


Results are only viewable after voting.

Oofta

Title? I don't need no stinkin' title.
As others have said, just about any class would do since you allow feats. If I were playing I'd probably vote for cleric myself because the domains can be interesting. Bard or paladins would come in a close second for me personally. Wizards would probably be the most difficult, at least sorcerers have divine soul.

But vary the backgrounds, have someone take the healer feat, maybe a feat or two to shore up weaknesses and I think just about any class could work. Heck, even with wizard just run a mountain dwarf that takes a feat to run around in plate; with the shield spell they'd be a good tank.

A lot of it depends on how you run your games and what type of campaign it will be. Rogues for an urban campaign with a lot of skill based challenges could be difficult to balance, a thief's fast hands and healer feat can heal people with a bonus action. Do you run 2-3 encounters per long rest or a dozen? It's going to make a big difference.
 

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Cadence

Legend
Supporter
My gut feeling is that healing magic isn't really necessary in a 5e game (with the possible exception of Healing Word), as Hit Dice can handle most of the out-of-combat healing. I also imagine a lot of people don't feel the same way, which impacts the rankings.
Voice of Authority + Healing Word sure felt good for my Order Domain cleric...
 

see

Pedantic Grognard
If you're going to be playing in Tier 3 (as per OP), you'll need full casters or an accommodating DM. So the first cut, the Artificer, Barbarian, Fighter, Monk, Paladin, Ranger, and Rogue are out, and Warlock is iffy.

Sheer survival in early Tier 2 cuts against Sorcerers and Wizards on the front line.

So, Bard, Cleric, or Druid. At which point, it's a matter of taste.
 

overgeeked

B/X Known World
Vote as per the title.

Assumptions:

1) 5 player characters in the campaign.
2) The bulk of the game will be Tier 2-Tier 3.
3) Feats Yes, multiclassing No. (No dips!)
4) Assume you're trying to strike a balance between these goals:
a) Diversity in character concepts and builds.
b) Overall group effectiveness.
c) Shared class synergy (wizards sharing spells, druids being able to group wildshape, mass first round fighter action surge, etc.)
The queens of 4b and 4c right now are the Peace Domain and Twilight Domain clerics. They're utterly broken. If your goal is to "be the best" and "win" then those are your best options.
 

Undrave

Hero
Would you? Or could you actually spend some of your spells on doing something other than buffing/healing? I mean, a light domain cleric gets scorching ray and fireball, trickery domain gets fun things like mirror image and dimension door. There are 14 domains which don't make a huge difference but by the time you pick different spells and backgrounds I could see a decent amount of variation.

I can certainly see why people don't like being clerics, but I think part of that is because they're tend to be in a support role that some people find boring.
Support roles in 5e are boring and limited. I like support characters and the 5e Cleric bores me to tears.

But I guess you do have a point that with multiple characters able to use Bless, or heal, there would be a bit more wiggle room. I do see Spiritual Weapon being all over the place though.
 

CleverNickName

Limit Break Dancing
I went back and forth between the Cleric and the Wizard, because I feel like they are both the most versatile classes in the game. Ultimately I decided on Cleric because they have better weapon and armor proficiencies, and that can make a big difference on the kinds of treasure they will find and use later in the game.
 

Dausuul

Legend
I was originally thinking druid, but on reflection, I have to agree with other posters: Cleric is the clear winner. The sheer variety of domains lets a cleric do a fair job at "filling in" for any other class. On top of that, clerics have plenty of powerhouse builds, and clerical powerhouses tend to be synergistic (boosting the whole party instead of just the individual PC), so they naturally combine well.

My lineup would probably be Light, Trickery, Twilight, Peace, and Order. The Light cleric supplies artillery firepower, the Trickery cleric covers scouting/stealth, and the other three layer buffs and bonuses in combat.
 




Mistwell

Crusty Old Meatwad (he/him)
I'd definitely say Bard. Bard can fill all party roles with emphasis on subclasses. You can make a melee bard, a ranged attacking bard, a spellcasting bard, a healing bard, a tank bard, a striker bard, a controller bard, a buffing bard, a faceman bard, an exploration bard, I cannot think of a single aspect of the game that a bard cannot play the role and play it well. And particularly with inspiration, the synergizes would be superb.
 

AcererakTriple6

Autistic DM (he/him)
Hands down Artificer. You get all your infusions to yourself, you can get at least one animal companion (Steel Defender as a Battle Smith, and/or Homunculus Servant as an infusion at level 2) to absorb some attacks and deal extra damage for you, if you're one of the damage-focused subclasses (any of them except Alchemists) you can deal good damage and use your support features to prevent yourself from dying, you get to attune to more magic items than anyone else in the game, and you get great spells to use on yourself (Guidance, Enlarge/Reduce, Haste, etc).
 

I ran a campaign (in Pathfinder) with four paladin PCs each worshipping a different god. This was PF, so everyone was Lawful Good, but one worshipped the NG goddess of love and art, another worshipped the LN explicitly-stolen-from-Egypt sun god Ra, and then we had a god of hearth and family, and a god of righteous retribution against the wicked.

Then along the way the party met and adventured with a series of other paladins of other gods. LN god of thresholds and defense, NG god of sport and athleticism, LG god of dragons and wayfinding, LG god of military strategy, NG explicitly-stolen-from-Egypt river goddess Wadjet, etc. etc.

And since one of Pathfinder's big historical events is the death, one century ago, of the LN god of human civilization Aroden, the main villain of the campaign was a former paladin of Aroden who was out to kill pious people and destroy temples in protest of their hypocrisy and selfishness.

The name of the campaign was SMITE EVIL.
 

Dausuul

Legend
Hands down Artificer. You get all your infusions to yourself, you can get at least one animal companion (Steel Defender as a Battle Smith, and/or Homunculus Servant as an infusion at level 2) to absorb some attacks and deal extra damage for you, if you're one of the damage-focused subclasses (any of them except Alchemists) you can deal good damage and use your support features to prevent yourself from dying, you get to attune to more magic items than anyone else in the game, and you get great spells to use on yourself (Guidance, Enlarge/Reduce, Haste, etc).
The problem with artificer is that you will never get any spells past 4th level, and you have to wait till the final third of the campaign to even get those.
 

Kurotowa

Legend
The warlock is such a flexible chasis...
That's what I voted for. It takes a little coordination but you can get a decently rounded party out of it. You've got your Blade Pact Hexblade Patron or Blade Pact Undead Patron for your melee, a Celestial Patron as your healer, a mix of Tome Pact and Chain Pact as your ranged casters, and maybe someone will be crazy enough to try a Talisman Pact as a support caster.

It's not the most optimized party, but it's one of the more well rounded ones for a single class only campaign.
 




Magister Ludorum

Adventurer
In my current modern arcana game, all the pics except for one ranger are warlocks. Celestial pact, infernal pact, shadow pact and fey pact.

It's based loosely on Sabrina.
 


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