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General Tabletop Discussion
*Dungeons & Dragons
What is the best class for a single class only campaign?
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<blockquote data-quote="see" data-source="post: 8352497" data-attributes="member: 10531"><p>If you think five-minute-workday DMs are accommodating (and I agree), imagine what one would call the DM who lets the whole situation in a "Masters of the Realm"-level game pause long enough for the party to retreat all the way to a home base where there's fortunately an NPC caster to bring back the dead?</p><p></p><p>(Of course, if anybody could cast <em>teleportation circle</em>, there'd at least be a way to the NPC cleric's town other than a long journey from a hostile place while a man down, but, well, that's a 5th-level spell, just like <em>raise dead</em> or <em>reincarnate</em> . . .)</p><p></p><p>All right. What's the feat or Battle Master maneuver or whatnot that counters "The enemy wizard cast a hemispheric <em>wall of force</em> to split the party, so his allies could defeat the party in detail" again? Or would only a "gotcha DM" include one 9th-level wizard (using his spells as if he really had a high Intelligence score) among the foes of a 13th-level party?</p><p></p><p>Warlocks are iffy for the single-class campaign because their narrow class spell list at high levels doesn't have the sort of broad utility that you find in the lists of other full casters. Resting a lot doesn't do anything to change the spell list.</p><p></p><p>There's a reason part of 5th edition's fix for full casters was reducing high-level spell slots; many high-level spells re-define the game. One of the OP criteria for the single-class party was capability, and there's just huge amounts of capability in the spells full casters get at Tier 3 that just can't be matched by anything else . . . except an accommodating DM handing out powerful magic items that duplicate the spells.</p></blockquote><p></p>
[QUOTE="see, post: 8352497, member: 10531"] If you think five-minute-workday DMs are accommodating (and I agree), imagine what one would call the DM who lets the whole situation in a "Masters of the Realm"-level game pause long enough for the party to retreat all the way to a home base where there's fortunately an NPC caster to bring back the dead? (Of course, if anybody could cast [I]teleportation circle[/I], there'd at least be a way to the NPC cleric's town other than a long journey from a hostile place while a man down, but, well, that's a 5th-level spell, just like [I]raise dead[/I] or [I]reincarnate[/I] . . .) All right. What's the feat or Battle Master maneuver or whatnot that counters "The enemy wizard cast a hemispheric [I]wall of force[/I] to split the party, so his allies could defeat the party in detail" again? Or would only a "gotcha DM" include one 9th-level wizard (using his spells as if he really had a high Intelligence score) among the foes of a 13th-level party? Warlocks are iffy for the single-class campaign because their narrow class spell list at high levels doesn't have the sort of broad utility that you find in the lists of other full casters. Resting a lot doesn't do anything to change the spell list. There's a reason part of 5th edition's fix for full casters was reducing high-level spell slots; many high-level spells re-define the game. One of the OP criteria for the single-class party was capability, and there's just huge amounts of capability in the spells full casters get at Tier 3 that just can't be matched by anything else . . . except an accommodating DM handing out powerful magic items that duplicate the spells. [/QUOTE]
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