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What is the best class for a single class only campaign?
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<blockquote data-quote="ECMO3" data-source="post: 8352894" data-attributes="member: 7030563"><p>A party of 5 of the same class is going to have to deviate from the stereotypes and tropes quite a bit as you look at the characters across the board. For example, 5 Paladins who all have the acolyte background and who all put everything into strength, constitution and charisma is not going to work very well. It will probably still work, but it will be much more difficult than if the same five paladins had a variety of stat distributions and backgrounds.</p><p></p><p>I don't think I have ever played a game with a Rogue in heavy armor, I have played a Rogue in medium armor though and have played a strength build on a Rogue, and both of those are fine, even in a more heterogeneous party. Also cunning action dash and expertise Rogues make the best grapplers in the game bar none. Arcane Trickster is the most powerful and versatile Rogue class already because of spells and in this case with no other potential casters I think one or two of the characters would want to be ATs. I think whoever is going to play the melee role is one of these ATs because of the ability to get the shield spell and because he can do more damage combining a cantrip with SA then he could do with SA alone.</p><p></p><p>Rogues are not great at damage, but the bigger problem in a party of 5 of them in a fight is that it is hard to pin down enemies. Most Rogues rely on movement and another character "fixing" the enemy. With a 5-Rogue party I think you could have one of them be a strength Rogue with expertise in athletics to do this. Take a half-feat in brawling so he can grapple as a bonus action after making an attack, It only costs half of an ASI to do that. I personally would add other feats to further lean into grappling but you could go other directions too. i just think for the parrty of 5 Rogues this makes the most sense. Since this character will be in front-line combat I would be a mountain Dwarf for the armor and take an AT both for the shield spell and GFB and the ability to use oil, holy water or acid as a bonus action with the mage hand.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8352894, member: 7030563"] A party of 5 of the same class is going to have to deviate from the stereotypes and tropes quite a bit as you look at the characters across the board. For example, 5 Paladins who all have the acolyte background and who all put everything into strength, constitution and charisma is not going to work very well. It will probably still work, but it will be much more difficult than if the same five paladins had a variety of stat distributions and backgrounds. I don't think I have ever played a game with a Rogue in heavy armor, I have played a Rogue in medium armor though and have played a strength build on a Rogue, and both of those are fine, even in a more heterogeneous party. Also cunning action dash and expertise Rogues make the best grapplers in the game bar none. Arcane Trickster is the most powerful and versatile Rogue class already because of spells and in this case with no other potential casters I think one or two of the characters would want to be ATs. I think whoever is going to play the melee role is one of these ATs because of the ability to get the shield spell and because he can do more damage combining a cantrip with SA then he could do with SA alone. Rogues are not great at damage, but the bigger problem in a party of 5 of them in a fight is that it is hard to pin down enemies. Most Rogues rely on movement and another character "fixing" the enemy. With a 5-Rogue party I think you could have one of them be a strength Rogue with expertise in athletics to do this. Take a half-feat in brawling so he can grapple as a bonus action after making an attack, It only costs half of an ASI to do that. I personally would add other feats to further lean into grappling but you could go other directions too. i just think for the parrty of 5 Rogues this makes the most sense. Since this character will be in front-line combat I would be a mountain Dwarf for the armor and take an AT both for the shield spell and GFB and the ability to use oil, holy water or acid as a bonus action with the mage hand. [/QUOTE]
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