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General Tabletop Discussion
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What is the best class for a single class only campaign?
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<blockquote data-quote="Undrave" data-source="post: 8353458" data-attributes="member: 7015698"><p>My idea of balance includes a very simple test: That a group can bring a party of any class composition to a DM that has an adventure ready, and didn't know the party in advance, and that DM doesn't need to come up with 'fixes' or to 'take into account that the party is missing X' and just start playing the adventure.</p><p></p><p>I <em>despise</em> the idea that you absolutely need a caster to do high level adventures in D&D. Sure, you might need to think outside the box more to overcome obstacles if you come in with a single-class party, but the big effort in this situation should lay on the <strong>players' side</strong>, and NOT the DM's side. The PCs should be able to overcome their own deficiencies through skilled play and leveraging the abilities they have available to them.</p><p></p><p>And no, providing NPC casters to just pay a problem away isn't a way out of this, it's the very definition of a 'fix' and still mean that a particular spell was require to complete an adventure.</p><p></p><p>It's partially why I think the Clay Golem is one of the worst design in the game. That kind of design should simply NOT exist in a game that pretends to be balanced in any way.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8353458, member: 7015698"] My idea of balance includes a very simple test: That a group can bring a party of any class composition to a DM that has an adventure ready, and didn't know the party in advance, and that DM doesn't need to come up with 'fixes' or to 'take into account that the party is missing X' and just start playing the adventure. I [I]despise[/I] the idea that you absolutely need a caster to do high level adventures in D&D. Sure, you might need to think outside the box more to overcome obstacles if you come in with a single-class party, but the big effort in this situation should lay on the [B]players' side[/B], and NOT the DM's side. The PCs should be able to overcome their own deficiencies through skilled play and leveraging the abilities they have available to them. And no, providing NPC casters to just pay a problem away isn't a way out of this, it's the very definition of a 'fix' and still mean that a particular spell was require to complete an adventure. It's partially why I think the Clay Golem is one of the worst design in the game. That kind of design should simply NOT exist in a game that pretends to be balanced in any way. [/QUOTE]
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