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What is the best class for a single class only campaign?
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<blockquote data-quote="ECMO3" data-source="post: 8353500" data-attributes="member: 7030563"><p>I agree you don't strictly need casters. I do think though that if you do a party full of Rogues or fighters the game will be easier if some are casters.</p><p></p><p>In most of my games the players have come up with the fixes for party weaknesses, either by selecting feats, multiclassing, selecting certain spells etc. I will say though sometimes it required pretty darastic moves. The biggest I can remember is in Tomb of Anihilation. The party kept getting lost because we had no one with a high enough survival (even though we had people proficient). After two levels this was a real drag on the campaign and it was so bad one of the players had his fighter take a level in Ranger solely for the ability not to get lost (he was the only character with the required stats to multiclass to Ranger). Ranger was not in his build plan at all. A lot of people would have expected the DM to change the rules on getting lost and make it easier instead of basically forcing a character to radically change their build.</p><p></p><p>The great thing is 5E is wide open and you can do this, and you can usually do it on the fly and radically change your character on a level up. Older editions with chained feats and mutliclass XP penalties, once you were into a build there were huge reprecusions for deciding to go a different direction.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8353500, member: 7030563"] I agree you don't strictly need casters. I do think though that if you do a party full of Rogues or fighters the game will be easier if some are casters. In most of my games the players have come up with the fixes for party weaknesses, either by selecting feats, multiclassing, selecting certain spells etc. I will say though sometimes it required pretty darastic moves. The biggest I can remember is in Tomb of Anihilation. The party kept getting lost because we had no one with a high enough survival (even though we had people proficient). After two levels this was a real drag on the campaign and it was so bad one of the players had his fighter take a level in Ranger solely for the ability not to get lost (he was the only character with the required stats to multiclass to Ranger). Ranger was not in his build plan at all. A lot of people would have expected the DM to change the rules on getting lost and make it easier instead of basically forcing a character to radically change their build. The great thing is 5E is wide open and you can do this, and you can usually do it on the fly and radically change your character on a level up. Older editions with chained feats and mutliclass XP penalties, once you were into a build there were huge reprecusions for deciding to go a different direction. [/QUOTE]
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