Murrdox
First Post
Thanks so much! You guys are both helping out a ton!
In terms of what I want to use with the program I get, I'm mostly interested in WotC stuff... the splatbooks, MMII, and specifically, Forgotten Realms. However, I do also have the Monsternomicon, and may buy the Revised Creature Collection as well. I don't know if these titles are planned for inclusion in PCGen.
I SOOO wish I could try out 3.5 on both of these guys before I decide.
So far... things I've run into.
-I like how it calculates hit points as you level up MUCH better than the way Etools does it.
-However, I can't figure out how you would "roll" ability scores in PCGen. I guess you just roll dice and input them in? It'd be nice to be able to use Point Buy if I wanted to create a balanced NPC using that method to face my characters. Looking through the documentation for PCGen, I'm not seeing a way to actually calculate out ability scores, so I'd have to use scratch paper to Point Buy my ability scores and then just input them into PCGen.
-I had a little trouble working with the inventory on PCGen... it wasn't showing me my equipment as I equipped it, but then I restarted the app and it works.
-PCGen doesn't automatically generate wealth for a new character based on level... I kinda liked that feature about etools.
-I created a Paladin in PCGen... I think I'll try a wizard next, because I really like the spellsheet that PCGen created!! One of the BANES of D&D for me, both as a DM and a player is that I WANT A SPELLSHEET that includes WotC and Forgotten Realms and Splatbook spells. Ema's Character sheet was the only one I found with a robust spellsheet like that, but she's not updating her FR sheet to 3.5, and as a DM, a huge character sheet for spells doesn't help much anyways. Spellsheet has tickers for how many memorized, brief spell description... I think I'm in love here. I'm guessing that once I add in datasets I can print spellsheets using whatever books I want.
-A minor mistake on the character... I gave my Paladin a cloak of displacement, and there is a "Miss Chance" block on the character sheet which is empty. The cloak is equipped...
-PCGen calculated everything perfectly for me... right down to a -1 to almost everything for a negative level due to possessing a Unholy weapon. It took me a while to figure out what was WRONG with him... I was going to give him Blackguard levels, but he was still lawful good when I printed him out.
-I love the weapon section printout. Gives you your bonuses for every possible way you could hold your weapon. I've also seen that PCGen has some other supplimental stat sheets you can print out for your guy while he's raging or enhanced and such. Looks really nice.
-After loading up a couple of Monsters into PCGen, I think etools might be better at simply generating monster stat blocks... I loaded up a Djinn into PCGen, and after figuring out to check the "use default monster" check box (although being able to build them from Hit Dice and build them from the ground up is a nice feature) PCGen didn't tell me ANYWHERE I could find the number of times per day it is able to use its spell like abilities, or the DCs for saves, and such. Does this make Etools a better source for plain old monsters that I don't want to edit? The goal is to cut and paste the stat block into a word doc, so that I don't need to open up my Monster Manual in the middle of gaming sessions to multiple monsters and such. With PCGen, it looks like I'd need to actually still look up the Djinn to check on its real capabilities.
Comments??
EDIT - loaded up a default Sea Hag... same thing... it LISTS the special abilities, but doesn't say anything about what they do, or the DCs for saves vs them. If I buy the WotC datasets for PCGen, as opposed to the stanard SRD sets that come with the program, will it properly document everything? The help file for PCGen says that information like this is intentionally absent so that PCGen can't be used INSTEAD of books.
But for me, if I want to use a Sea Hag, I just want to cut and paste the statblock for it into my adventure. I dont' want to have to THEN ALSO open up my monster manual as well during the session.
In terms of what I want to use with the program I get, I'm mostly interested in WotC stuff... the splatbooks, MMII, and specifically, Forgotten Realms. However, I do also have the Monsternomicon, and may buy the Revised Creature Collection as well. I don't know if these titles are planned for inclusion in PCGen.
I SOOO wish I could try out 3.5 on both of these guys before I decide.
So far... things I've run into.
-I like how it calculates hit points as you level up MUCH better than the way Etools does it.
-However, I can't figure out how you would "roll" ability scores in PCGen. I guess you just roll dice and input them in? It'd be nice to be able to use Point Buy if I wanted to create a balanced NPC using that method to face my characters. Looking through the documentation for PCGen, I'm not seeing a way to actually calculate out ability scores, so I'd have to use scratch paper to Point Buy my ability scores and then just input them into PCGen.
-I had a little trouble working with the inventory on PCGen... it wasn't showing me my equipment as I equipped it, but then I restarted the app and it works.
-PCGen doesn't automatically generate wealth for a new character based on level... I kinda liked that feature about etools.
-I created a Paladin in PCGen... I think I'll try a wizard next, because I really like the spellsheet that PCGen created!! One of the BANES of D&D for me, both as a DM and a player is that I WANT A SPELLSHEET that includes WotC and Forgotten Realms and Splatbook spells. Ema's Character sheet was the only one I found with a robust spellsheet like that, but she's not updating her FR sheet to 3.5, and as a DM, a huge character sheet for spells doesn't help much anyways. Spellsheet has tickers for how many memorized, brief spell description... I think I'm in love here. I'm guessing that once I add in datasets I can print spellsheets using whatever books I want.
-A minor mistake on the character... I gave my Paladin a cloak of displacement, and there is a "Miss Chance" block on the character sheet which is empty. The cloak is equipped...
-PCGen calculated everything perfectly for me... right down to a -1 to almost everything for a negative level due to possessing a Unholy weapon. It took me a while to figure out what was WRONG with him... I was going to give him Blackguard levels, but he was still lawful good when I printed him out.
-I love the weapon section printout. Gives you your bonuses for every possible way you could hold your weapon. I've also seen that PCGen has some other supplimental stat sheets you can print out for your guy while he's raging or enhanced and such. Looks really nice.
-After loading up a couple of Monsters into PCGen, I think etools might be better at simply generating monster stat blocks... I loaded up a Djinn into PCGen, and after figuring out to check the "use default monster" check box (although being able to build them from Hit Dice and build them from the ground up is a nice feature) PCGen didn't tell me ANYWHERE I could find the number of times per day it is able to use its spell like abilities, or the DCs for saves, and such. Does this make Etools a better source for plain old monsters that I don't want to edit? The goal is to cut and paste the stat block into a word doc, so that I don't need to open up my Monster Manual in the middle of gaming sessions to multiple monsters and such. With PCGen, it looks like I'd need to actually still look up the Djinn to check on its real capabilities.
Comments??
EDIT - loaded up a default Sea Hag... same thing... it LISTS the special abilities, but doesn't say anything about what they do, or the DCs for saves vs them. If I buy the WotC datasets for PCGen, as opposed to the stanard SRD sets that come with the program, will it properly document everything? The help file for PCGen says that information like this is intentionally absent so that PCGen can't be used INSTEAD of books.
But for me, if I want to use a Sea Hag, I just want to cut and paste the statblock for it into my adventure. I dont' want to have to THEN ALSO open up my monster manual as well during the session.
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