Numion said:WFRP 2e had some wonky effects though. The way spell missfires are handled a better wizard has a higher chance of messing up monumentally than a novice has. I guess that's the way magic works, but still. I'll look it up when I get home, but it had to do with higher level wizards having more dice to roll those 1's, and more 1's means bigger mess.
TheAuldGrump said:Ars Magica, hands down. and RPGNow still has the 4th edition as a free download.
The Auld Grump
lukelightning said:Warhammer Fantasy RPG 2ed magic system. No tired old "spells per day" or "mana point" rules; you can cast spells as much as you want but each casting has a risk that varies depending on how much effort you are expending.
After all, a fighter can swing a sword all day without tiring, why shouldn't a wizard be able to cast spells all day?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.