What is the coolest rule you've used?

Ry

Explorer
What's the coolest rule you've used? It can be a feat, a custom race, a spell, an item, a class, an action point mechanic, anything - and it doesn't have to be balanced. What it does have to be is cool - and be cool in play.
 

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Fate Points. It's the "get out of stupid free" card that I give my players when they do something useful.

Basically, write a story hour ("journal entry") or do something else that benefits the game, and you get a Fate Point. You can use it like a Force Point (add dice to a d20 or damage roll), to negate death (and be at exactly 0 hp instead), or to do something else cool that's not covered by the rules.

It encourages brave deeds and journal entries. So, the game wins. :)

Cheers, -- N
 

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