What is the D&D of Science Fiction RPGs...


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Depends on what you mean by the "D&D" of Sci Fi.

In the Earlier TSR days, It would have been Star Frontiers/Knight Hawks, but that game didn't last very long. Star Frontiers was TSR's attempt to put out a sci-fi game. It was a cool game, IMO, but it didn't last.

Traveller has been much more successful. It has had several versions pusblished by several different companies. The latest version is d20 compatible (and called T20), thus compatible with D&D/d20 modern. You can check it out at www.travellerrpg.com
However, it wasn't always compatible with D&D.
 

That depends.

GURPS is like D&D in that it's very adaptable; in fact, you can do just about anything with it.

Traveller, in its various incarnations, has a long, long history (from the 70s) and a huge player base.

Both are somewhat more complex than D&D, however (w. GURPS, you can get pretty much as arbitrarily complex as you like, or don't like). Therefore, for ease of use, I'd suggest Alternity, though it is out of print.
 

D&D of sci-fi RPG? Easy. Dragonstar. You got a large stellar empire ruled by dragons, the current dragon leader established a special police force made up of drow, and they go around conquering fantasy world populated by dwarves, elves, halfling, humans, etc. with combination of ancient magic and futuristic technology.

Dragonstar by Fantasy Flight Games.
 

I know people are mentioning things like GURPs and Traveller, but, personally, Alternity still holds a place in my heart as the D&D of sci-fi.

Pretty good generic sci-fi rules that really did work well for almost any present day to far future setting. I miss that game. :(
 

I have found that I can use the Shadowrun rules for almost any modern or SciFi setting.

As far as the D&D of SF is concerned, that title goes, imho, to Star Wars - it basically is D&D in space, with knights, damsels in distress etc.
 

The wording of your question is somewhat misleading Raven since you're asking us both for the longest living and our favourite, which definetely aren't the same AFAIC.

That being said, I've tried many SF RPGs over the years, and only recently have I found one I really liked. In a roundabout kind of way, it could be considered the D&D of Sci-Fi too.

Basically, I was never much into hard SF. I liked Foundation, but I never got into all these other books from the same era depicting very technological and humano-centered universes.

So when I played Traveller and Space Master, the fun only lasted so long.

Then in 95-96 I found Fading Suns. I was hooked from the get-go. What I like in Fading Suns is the concept of the New Dark Age. It's a medieval futuristic society, if you will. There are noble jouses vying for power, an all-pervading (and not very open minded) Church with its Templars and Inquisitors, and a technologically minded merchant league that tries to keep its edge when the other two "big players" would gladly see them fall and plunder their tech.

Influences range from Gene Wolf's New Sun to Dune via Hyperion and a smidgeon of Warhammer 40k. When i say it could be described as the D&D of SF I mean that you can very easily view it as a medfan setting with demons, religions, magic (psi) and artefacts (tech), and this makes it very easy for D&D players to get into. Of course, there are a lot of further dimensions than what I'm describing here.

As an aside, you can check out the Story Hour I'm writing of my current campaign through the link below. Sorry for the mini-pimp.

Anothyer contender could be Jorune since again it combines medfan society with Sci-Fi elements. It's also a damn fine game well worth checking out...
 


Dragonstar is Science Fantasy not science fiction. There is a difference ya know...

Star Wars is cool ...sci-fi game and has elements of Science fantasy without the Fantasy magic system which makes it Science Fiction. And it is adaptable to many different ideas and forms of story telling.
What era are you talking about?

In my opinion the D&D of Sci-Fi will always be Traveller because it was the first ...very much like D&D was a first. Traveller accounts for any era of history and if you read something in a book you could adapt that to a story line for your game. I don't mean just gaming book either..any sci-fi book. Traveller has gone through many incaranations and people still love the classic traveller game...which says alot about the adaptability of the classic system.

There have been allot of science fiction games out there.

Shadowrun was always a favorite in the early 90's but also was not the first Cyperpunk style game it was the most popular however. Shadowrun has Science Fantasy elements as well as some really cool science fiction in it.

Gamma World was later changed and updated to Alternity.

Star Frontiers ...well I played it only a few times back in the day and our gaming group did not care much for it...maybe the fact that we also played Traveller was what made the difference to us.

Just my 2cents,
Darius
 

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