RigaMortus
Explorer
Say between Ray of Enfeeblement and some other spell that does actual Ability Damage... What are the differences?
Can I "crit" with Ray of Enfeeblement?
Can I "crit" with Ray of Enfeeblement?
There are 2 conditions WRT abilities...RigaMortus said:Say between Ray of Enfeeblement and some other spell that does actual Ability Damage... What are the differences?
Can I "crit" with Ray of Enfeeblement?
Ability Damaged:The character has temporarily lost 1 or more ability score points. Lost points return at a rate of 1 per day unless noted otherwise by the condition dealing the damage. A character with Strength 0 falls to the ground and is helpless. A character with Dexterity 0 is paralyzed. A character with Constitution 0 is dead. A character with Intelligence, Wisdom, or Charisma 0 is unconscious. Ability damage is different from penalties to ability scores, which go away when the conditions causing them go away.
Ability Drained: The character has permanently lost 1 or more ability score points. The character can regain these points only through magical means. A character with Strength 0 falls to the ground and is helpless. A character with Dexterity 0 is paralyzed. A character with Constitution 0 is dead. A character with Intelligence, Wisdom, or Charisma 0 is unconscious.
mikebr99 said:And... You sure can critical with Ray of Enfeeblement. You can even sneak attack with it.
Where is that written?Patryn of Elvenshae said:Actually, you can do neither with Ray of Enfeeblement.
Or, rather, you can score a critical hit with the Ray, but it has no extra effect.
RotG - Sneak attack #4 said:Any spell that requires an attack roll and deals damage can be used in a sneak attack. In this case "damage" is normal damage, nonlethal damage, ability damage, or energy drain. You can sneak attack with a Melf's acid arrow spell, but not with a magic missile spell.
A successful sneak attack with a weaponlike spell inflicts extra damage according to the attacker's sneak attack ability, and the extra damage dealt is the same type as the spell deals. For example, a 10th-level rogue who makes a successful sneak attack with a Melf's acid arrow spell inflicts 2d4 points of acid damage, plus an extra 5d6 points of acid damage from the sneak attack (note that continuing damage from this spell is not part of the sneak attack). Spells that inflict energy drains or ability damage deal extra negative energy damage in a sneak attack, not extra negative levels or ability damage. For example, a 10th-level rogue who makes a successful sneak attack with an enervation spell deals 1d4 negative levels plus an extra 5d6 points of negative energy damage.
If the sneak attack with a weaponlike spell results in a critical hit, the damage from the spell is doubled but the extra sneak attack damage is not doubled (as with any sneak attack).
mikebr99 said:Where is that written?
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RotG - Sneak Attack 4 said:Any spell that requires an attack roll and deals damage can be used in a sneak attack. In this case "damage" is normal damage, nonlethal damage, ability damage, or energy drain. You can sneak attack with a Melf's acid arrow spell, but not with a magic missile spell.
mikebr99 said:Where is that written?
In the spell description, where it says "the subject takes a penalty to Strength" (emphasis mine). It applies a penalty; it does not do damage. Since there's damage of any kind (not even ability damage), theres nothing that can be multiplied on a critical.mikebr99 said:Where is that written?[/left]