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General Tabletop Discussion
*TTRPGs General
What is the GM's Most Important Job?
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<blockquote data-quote="MNblockhead" data-source="post: 9282841" data-attributes="member: 6796661"><p>Fair enough. But I see your examples as being more about keeping everyone focused on the game. When you say "pacing", I was reading that in the context of story telling. There are some campaigns where I put a lot of effort into esuring good narrative pacing. But there are others where I am almost completely hands off. Aside from things that take focus off the game (page flipping through rules, out-of-game conversations, mobile-device distractions), I let the players control the pacing--even when I find myself wanting to pull my hair out. Switching the spot light, which you brought up in your post, is one example where I will intervene in these kinds of campaigns. If two players are really into something, say planning, shopping, etc., and if other players seem to be zoning out, I'll certainly ask the players who seem to be zoning out on what they are doing. I certainly want everyone engaged in the game. </p><p></p><p>But this style generally only works if all players have bought into a player-driven, sandbox-style campaign.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9282841, member: 6796661"] Fair enough. But I see your examples as being more about keeping everyone focused on the game. When you say "pacing", I was reading that in the context of story telling. There are some campaigns where I put a lot of effort into esuring good narrative pacing. But there are others where I am almost completely hands off. Aside from things that take focus off the game (page flipping through rules, out-of-game conversations, mobile-device distractions), I let the players control the pacing--even when I find myself wanting to pull my hair out. Switching the spot light, which you brought up in your post, is one example where I will intervene in these kinds of campaigns. If two players are really into something, say planning, shopping, etc., and if other players seem to be zoning out, I'll certainly ask the players who seem to be zoning out on what they are doing. I certainly want everyone engaged in the game. But this style generally only works if all players have bought into a player-driven, sandbox-style campaign. [/QUOTE]
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