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General Tabletop Discussion
*TTRPGs General
What is THE iconic Gnome Class?
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<blockquote data-quote="Ashrem Bayle" data-source="post: 2929647" data-attributes="member: 3103"><p>Here is my write-up for Gnomes in my home campaign:</p><p></p><p><strong>Gnome</strong> – Like their cousins, the dwarves, gnomes tend to hail from the mountains. Unlike the dwarves however, they fought alongside the other races during the Rupture. While their small stature was a liability on the battlefield, their sharp minds and magical talents lent themselves well to the creation of weapons, magical tools, and espionage related pursuits. The gnomes are well aware that their efforts are more appreciated behind the front lines, and they apply this philosophy to nearly everything they do. </p><p></p><p>Gnomes are responsible for the largest merchant’s guild on the planet, the Rolling Forge Trade Company. However, this is not exactly public knowledge. The gnomes often employ people of other races to work for them, fronting the money while others do the labor. In addition to the profits made in legitimate sales, the RFTC also acts as a front for smuggling illegal materials and substances. It seems the gnomes have their thumbs in a lot of pies, but few know just how many. And that’s they way they like it.</p><p></p><p>In addition to selling items, many gnomes have a knack for creating them. They are a very creative race, and are responsible for all manner of useful devices, both mundane and magical.</p><p></p><p>While almost all other major races have learned to like, or at least tolerate the gnomes, they are universally considered lazy and deceitful.</p><p></p><p>Gnomes have the standard stats found in the Players Handbook, but with these changes: Gnomes do not get the ability to use Speak with Animals. At character creation, a Gnome may select a bonus feat from the following list: Exotic Weapon Proficiency, Deceitful, Magical Aptitude, Negotiator, or Persuasive. They have two favored classes: Beguiler and Artificer</p></blockquote><p></p>
[QUOTE="Ashrem Bayle, post: 2929647, member: 3103"] Here is my write-up for Gnomes in my home campaign: [b]Gnome[/b] – Like their cousins, the dwarves, gnomes tend to hail from the mountains. Unlike the dwarves however, they fought alongside the other races during the Rupture. While their small stature was a liability on the battlefield, their sharp minds and magical talents lent themselves well to the creation of weapons, magical tools, and espionage related pursuits. The gnomes are well aware that their efforts are more appreciated behind the front lines, and they apply this philosophy to nearly everything they do. Gnomes are responsible for the largest merchant’s guild on the planet, the Rolling Forge Trade Company. However, this is not exactly public knowledge. The gnomes often employ people of other races to work for them, fronting the money while others do the labor. In addition to the profits made in legitimate sales, the RFTC also acts as a front for smuggling illegal materials and substances. It seems the gnomes have their thumbs in a lot of pies, but few know just how many. And that’s they way they like it. In addition to selling items, many gnomes have a knack for creating them. They are a very creative race, and are responsible for all manner of useful devices, both mundane and magical. While almost all other major races have learned to like, or at least tolerate the gnomes, they are universally considered lazy and deceitful. Gnomes have the standard stats found in the Players Handbook, but with these changes: Gnomes do not get the ability to use Speak with Animals. At character creation, a Gnome may select a bonus feat from the following list: Exotic Weapon Proficiency, Deceitful, Magical Aptitude, Negotiator, or Persuasive. They have two favored classes: Beguiler and Artificer [/QUOTE]
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