Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What is THE iconic Gnome Class?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 2931896" data-attributes="member: 3424"><p>Bard, then beguiler, then illusionist. I think artificer fits in more with dwarves and their talent for crafting. Of course, this is based on a racial concept for gnomes that I developed in 2e. I posted the following on another messageboard recently:</p><p></p><p style="margin-left: 20px">I agree that gnomes suffer from the lack of a real niche. It doesn't help that the D&D idea gnome encompasses such varying concepts as the woodsy forest gnome and the Krynnish tinker gnome. I think that the Eberron "reinvention" of gnomes as dealers in information and secrets is a step in the right direction, but it doesn't go far enough, in my view.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Back in 2e, I decided to create a world where each of the races were aligned with a specific element, and had attributes and philosophies related to the themes associated with that element. For gnomes, I picked the "element" of Shadow. The gnomes in that world were thus very different from the regular gnomes found elsewhere. They were tricksters: sly, cunning, devious and manipulative. They were natural spies and rogues, good at stealth and at ferreting out secrets and information. They had a special connection with dreams, nightmares, emotions and the subconscious parts of the mind, and were experts at evoking feelings of all sorts in others: positive ones such as joy, happiness and laughter, as well as darker one such as fear, rage and despair. They had a special knack for illusion and emotion-affecting spells. Given that I had this idea about gnomes at the back of my mind, I was quite happy with the 3.5 move of making bard their favored class. Of course, now that it is out, I think beguiler would make a excellent favored class, too.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Of course, this version of gnome now treads too much on halfling territory. But that can be changed as well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="FireLance, post: 2931896, member: 3424"] Bard, then beguiler, then illusionist. I think artificer fits in more with dwarves and their talent for crafting. Of course, this is based on a racial concept for gnomes that I developed in 2e. I posted the following on another messageboard recently: [INDENT]I agree that gnomes suffer from the lack of a real niche. It doesn't help that the D&D idea gnome encompasses such varying concepts as the woodsy forest gnome and the Krynnish tinker gnome. I think that the Eberron "reinvention" of gnomes as dealers in information and secrets is a step in the right direction, but it doesn't go far enough, in my view. Back in 2e, I decided to create a world where each of the races were aligned with a specific element, and had attributes and philosophies related to the themes associated with that element. For gnomes, I picked the "element" of Shadow. The gnomes in that world were thus very different from the regular gnomes found elsewhere. They were tricksters: sly, cunning, devious and manipulative. They were natural spies and rogues, good at stealth and at ferreting out secrets and information. They had a special connection with dreams, nightmares, emotions and the subconscious parts of the mind, and were experts at evoking feelings of all sorts in others: positive ones such as joy, happiness and laughter, as well as darker one such as fear, rage and despair. They had a special knack for illusion and emotion-affecting spells. Given that I had this idea about gnomes at the back of my mind, I was quite happy with the 3.5 move of making bard their favored class. Of course, now that it is out, I think beguiler would make a excellent favored class, too. Of course, this version of gnome now treads too much on halfling territory. But that can be changed as well. :D[/INDENT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is THE iconic Gnome Class?
Top