Chris Knapp
First Post
For 4E, class & level determine number of dice needed. Classes with high [W] or fixed die attacks as well as high level magic items that deal extra dice upon a critical hit will want to have more of those dice on hand. Personally, I keep on hand the maximum I'd be expected to roll in a normal session.
My Fighter occasionally needs to roll up to 3 d12's at once so I keep 3 in my bag. Other than that, I keep a few d20's (so one can go in "timeout" when it rolls low) My friend's drow rogue sometimes rolls up to 6 d6's and little of anything else so his bag is more limited. My high level shaman rolls all kinds of dice so I need a bunch of everything when I play him.
I play a lot of LFR and it can get frustrating playing higher tier mods with players who still only have their "basic" set of 7 dice they picked up in the little plastic cubes sold at FLGS's.
Another thing I started doing years ago was color coding my dice. Makes it a lot easier to tell them apart in the heat of battle:
d4 -white
d6 - red
d8 - grey
d10 - blue
d12 - black
d20's - mixed so when I do multi-target attacks, I can say "Red for this guy, orange for that guy, etc",
My Fighter occasionally needs to roll up to 3 d12's at once so I keep 3 in my bag. Other than that, I keep a few d20's (so one can go in "timeout" when it rolls low) My friend's drow rogue sometimes rolls up to 6 d6's and little of anything else so his bag is more limited. My high level shaman rolls all kinds of dice so I need a bunch of everything when I play him.
I play a lot of LFR and it can get frustrating playing higher tier mods with players who still only have their "basic" set of 7 dice they picked up in the little plastic cubes sold at FLGS's.
Another thing I started doing years ago was color coding my dice. Makes it a lot easier to tell them apart in the heat of battle:
d4 -white
d6 - red
d8 - grey
d10 - blue
d12 - black
d20's - mixed so when I do multi-target attacks, I can say "Red for this guy, orange for that guy, etc",