Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is the lowest damage Fireball could deal where you would still prep/use it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 8813352" data-attributes="member: 6877472"><p>Since <em>Fireball</em> is a limited use ability, I actually think it should do <em>more</em> damage (in fact, all damaging spells should). A third level spell that can only be called upon a few times per diem by a 5th level and up caster should be able to destroy CR 1 foes outright, yet it can easily fail to slay a lousy Bugbear!</p><p></p><p>I don't understand why everyone gets bent out of shape about it doing 8d6; Fireball had been largely the same (d6 per level) for decades, despite the fact that monsters keep getting more and more hit points compared to how they were when the spell was first created. 2e and 3e even went so far as to cap it's damage for some godawful reason (especially heinous when 3e monsters also became much tougher).</p><p></p><p>Sure, there's this table in the DMG that says the spell shouldn't do that much damage. Which I think is total hooey, to be honest. Given how tough monsters are, we're really no better off than we were in 3e, when savvy players realized that dealing damage was a sucker's game, barring insane amounts of optimization, when you could more easily nerf enemies into oblivion and let the warriors put them out of their misery afterwards.</p><p></p><p>There's nothing less fun for a melee character than basically being reduced to mopping up an enemy that's had it's challenge completely removed due to it being stunned, paralyzed, banished to another plane while their allies are murdered, etc..</p><p></p><p>This sort of tactic doesn't synergize with what weapon users are doing <em>at all</em>, ie, dealing hit point damage. It would be better in my opinion if casters casted <strong>more</strong> damage dealing spells than less; especially given that most of the truly problematic spells don't care about hit points.</p><p></p><p>Further, I think debilitating spells should be created like <em>sleep </em>or <em>color spray</em> (or for that matter, the various <em>power words</em>), so that the weapon user's damage helps the spell land, and thus reinforces the fact that everyone is contributing equally to the combat.</p><p></p><p>A fight where the entire encounter hinges on a failed save, and failure just means everyone else feels like they weren't even necessary seems spectacularly unfun to me.</p><p></p><p>And <em>Lightning Bolt</em> has always been a joke. For how hard it can be to line up targets, it should do 50% more damage than <em>Fireball</em>, it's significantly more niche for no real reason (I get that there was an argument for when everyone was in narrow dungeon hallways, but that's no longer guaranteed).</p><p></p><p>Heck, while everyone gripes about it's initial damage, it's funny that <em>Fireball </em>is less useful at higher levels than it used to be! Once you get to level 9 or 10, the only way to get more damage out of it is to use a higher spell slot, ironically making a 3e caster better than a 5e one at this point. This wouldn't be so bad if there was a 4th or 5th level spell that outperformed it, but there really isn't.</p><p></p><p>I tend to prepare <em>Erupting Earth</em> more often than <em>Fireball</em> at higher levels; it has a slight status condition and gets much better when upcast, plus you don't have to worry about fire resistant enemies!</p><p></p><p>Anyways, I know that many people disagree with my stance, but the only advantage I can see to making the spell worse really comes down to how it scales against PC's, which really, is a total design fail, IMO. Given that most monsters have their damage calculated in a very different way than PC's to begin with, it's really strange that they cast the same spells as PC's in the first place, which is something of a misstep on the part of WotC. If monsters used the same rules as PC's, ala 3e, this would be one thing, but the fact is, they don't, the amount of damage they deal and hit dice they possess is decided by hazy monster design metrics, and generally only humanoid monsters even pretend to use similar mechanics (and even then, you get bespoke abilities bolted on, like the Gladiator adding a bonus die to his weapon attacks for what amounts to "shut up, that's why!".</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8813352, member: 6877472"] Since [I]Fireball[/I] is a limited use ability, I actually think it should do [I]more[/I] damage (in fact, all damaging spells should). A third level spell that can only be called upon a few times per diem by a 5th level and up caster should be able to destroy CR 1 foes outright, yet it can easily fail to slay a lousy Bugbear! I don't understand why everyone gets bent out of shape about it doing 8d6; Fireball had been largely the same (d6 per level) for decades, despite the fact that monsters keep getting more and more hit points compared to how they were when the spell was first created. 2e and 3e even went so far as to cap it's damage for some godawful reason (especially heinous when 3e monsters also became much tougher). Sure, there's this table in the DMG that says the spell shouldn't do that much damage. Which I think is total hooey, to be honest. Given how tough monsters are, we're really no better off than we were in 3e, when savvy players realized that dealing damage was a sucker's game, barring insane amounts of optimization, when you could more easily nerf enemies into oblivion and let the warriors put them out of their misery afterwards. There's nothing less fun for a melee character than basically being reduced to mopping up an enemy that's had it's challenge completely removed due to it being stunned, paralyzed, banished to another plane while their allies are murdered, etc.. This sort of tactic doesn't synergize with what weapon users are doing [I]at all[/I], ie, dealing hit point damage. It would be better in my opinion if casters casted [B]more[/B] damage dealing spells than less; especially given that most of the truly problematic spells don't care about hit points. Further, I think debilitating spells should be created like [I]sleep [/I]or [I]color spray[/I] (or for that matter, the various [I]power words[/I]), so that the weapon user's damage helps the spell land, and thus reinforces the fact that everyone is contributing equally to the combat. A fight where the entire encounter hinges on a failed save, and failure just means everyone else feels like they weren't even necessary seems spectacularly unfun to me. And [I]Lightning Bolt[/I] has always been a joke. For how hard it can be to line up targets, it should do 50% more damage than [I]Fireball[/I], it's significantly more niche for no real reason (I get that there was an argument for when everyone was in narrow dungeon hallways, but that's no longer guaranteed). Heck, while everyone gripes about it's initial damage, it's funny that [I]Fireball [/I]is less useful at higher levels than it used to be! Once you get to level 9 or 10, the only way to get more damage out of it is to use a higher spell slot, ironically making a 3e caster better than a 5e one at this point. This wouldn't be so bad if there was a 4th or 5th level spell that outperformed it, but there really isn't. I tend to prepare [I]Erupting Earth[/I] more often than [I]Fireball[/I] at higher levels; it has a slight status condition and gets much better when upcast, plus you don't have to worry about fire resistant enemies! Anyways, I know that many people disagree with my stance, but the only advantage I can see to making the spell worse really comes down to how it scales against PC's, which really, is a total design fail, IMO. Given that most monsters have their damage calculated in a very different way than PC's to begin with, it's really strange that they cast the same spells as PC's in the first place, which is something of a misstep on the part of WotC. If monsters used the same rules as PC's, ala 3e, this would be one thing, but the fact is, they don't, the amount of damage they deal and hit dice they possess is decided by hazy monster design metrics, and generally only humanoid monsters even pretend to use similar mechanics (and even then, you get bespoke abilities bolted on, like the Gladiator adding a bonus die to his weapon attacks for what amounts to "shut up, that's why!". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is the lowest damage Fireball could deal where you would still prep/use it?
Top