Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is the lowest damage Fireball could deal where you would still prep/use it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 8814838" data-attributes="member: 6877472"><p>Mostly because there are better things to use spell slots on. I mean, compare this to the humble <em>sleet storm</em>.</p><p></p><p><em>3rd-level conjuration</em></p><p></p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> 120 feet</p><p><strong>Components:</strong> V, S, M (a pinch of dust and a few drops of water)</p><p><strong>Duration:</strong> Concentration, up to 1 minute</p><p></p><p>Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.</p><p></p><p>The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell’s area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.</p><p></p><p>If a creature starts its turn in the spell's area and is concentrating on a spell, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.</p><p></p><p>So while it doesn't do any damage, for basically an entire combat, you get a 40' radius zone that costs double movement for enemies to move through, and if you fail a save when you do, you fall prone and stop moving entirely, and then next turn, you get to try again, and failure effectively reduces your speed to 1/4th! Oh and it also nicely forces concentration checks if you have an enemy spellcaster to worry about.</p><p></p><p>That kind of battlefield control and caster denial is something a non-caster could only dream about, way better than a super limited "swing my weapon at everyone in 30'". </p><p></p><p>Basically, if you're going to use one of your limited spell slots on something, it really needs to be effective. A big, unfriendly blast that can fail to slaughter some CR <strong>1</strong> enemies? Yeah, I'll take the <em>sleet storm</em>, thanks. It can keep enemies you aren't ready for yet out of melee, foil ranged attacks, and mess with casters for a whole fight vs. softening up enemies which are still 100% combat effective.</p><p></p><p>And I haven't even mentioned <em>hypnotic pattern, slow, </em>or <em>stinking cloud</em> yet!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8814838, member: 6877472"] Mostly because there are better things to use spell slots on. I mean, compare this to the humble [I]sleet storm[/I]. [I]3rd-level conjuration[/I] [B]Casting Time:[/B] 1 action [B]Range:[/B] 120 feet [B]Components:[/B] V, S, M (a pinch of dust and a few drops of water) [B]Duration:[/B] Concentration, up to 1 minute Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused. The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell’s area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone. If a creature starts its turn in the spell's area and is concentrating on a spell, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration. So while it doesn't do any damage, for basically an entire combat, you get a 40' radius zone that costs double movement for enemies to move through, and if you fail a save when you do, you fall prone and stop moving entirely, and then next turn, you get to try again, and failure effectively reduces your speed to 1/4th! Oh and it also nicely forces concentration checks if you have an enemy spellcaster to worry about. That kind of battlefield control and caster denial is something a non-caster could only dream about, way better than a super limited "swing my weapon at everyone in 30'". Basically, if you're going to use one of your limited spell slots on something, it really needs to be effective. A big, unfriendly blast that can fail to slaughter some CR [B]1[/B] enemies? Yeah, I'll take the [I]sleet storm[/I], thanks. It can keep enemies you aren't ready for yet out of melee, foil ranged attacks, and mess with casters for a whole fight vs. softening up enemies which are still 100% combat effective. And I haven't even mentioned [I]hypnotic pattern, slow, [/I]or [I]stinking cloud[/I] yet! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is the lowest damage Fireball could deal where you would still prep/use it?
Top