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General Tabletop Discussion
*Dungeons & Dragons
What is the lowest damage Fireball could deal where you would still prep/use it?
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<blockquote data-quote="ECMO3" data-source="post: 8818476" data-attributes="member: 7030563"><p>I don't understand all this. This is about your claim that a Wizard can fireball his own party members with no problem, and I used one of your examples (a 35hp 5th level Rogue) to show that was not true.</p><p></p><p></p><p></p><p></p><p>Rouges do not have shield proficiency or fighting styles and if your using point buy or standard array your dexterity will be between 16-19 (+3 to +4).</p><p></p><p></p><p></p><p>Why would he have 12 hps? 35 hit point Rouge -28 from being fireballed by the Wizard has 7 hps left before they start swinging at him.</p><p></p><p>35-28=7 not 12</p><p></p><p></p><p></p><p>It is not a medium encounter.</p><p></p><p>To start even if he has 12 hit points two Veterans can kill him. You said "the bare minimum". That would be 1 as one hit and 2 more hits with him down can kill him if one of the hits while downed was a crit. It will also kill him without crits if he fails just one death save. So as a point of fact the "bare minimum" is one Veteran.</p><p></p><p>I agree it is not a deadly encounter, it is easy. Assuming a party of 4 5th level players (remember the Rogue is 5th level, not 7th, he just has an abnormally high AC and high hit points) a lethal encounter would be <strong>7 Veterans, </strong>not 2<strong>.</strong></p><p></p><p>If you have 7 veterans attacking a "normal" 5th level Rogue with AC16 and 7 hps left after being fireballed he has a 99% chance of dying.</p><p></p><p>If you have 7 veterans attacking your over the top 5th level 20 Dex homebrew Rogue with protection fighting style, shield proficiency, a +1 shield and +1 Ring of protection who somehow also got an extra 5 hit points (AC22, 12 hps) and those 7 Veterans attack him they STILL have a 67% chance of killing him. Note if we were using RAW, in addition to the over the top magic items, it would take 4 ASIs to build this Rogue using standard array or point buy and he only has 1 ASI at 5th level.</p><p></p><p>Those numbers assume he still has uncanny dodge available and they do not include the possibility of leaving him nearly dead and having him fail a death save himself. </p><p></p><p></p><p></p><p></p><p>Yeah the fireball took away less than half their hit points .... if they failed the save. Sure you can kill them easy, they are CR4. But if your wizard fireaballed you they can kill you easy too, really easy.</p><p></p><p></p><p></p><p></p><p>First off the 13 is off, that is too high an AC. But even if we use this number each of them has a 78% chance of hitting you one time or more (specifically 22% chance of 0 hits, 43% chance of 1 hit, 28% chance of 2 hits, 6% chance of 3 hits) that is for EACH one that attacks the Rogue and it is using the 13 you say they need to hit you.</p><p></p><p></p><p></p><p></p><p>The Rogue can't disengage and switch to range, he would have to disengage and then dash, otherwise they could simply close with him and attach him again. Rogue disengages, moves 30 feet, drops his melee weapon, pulls out his bow and shoots it, then the Veterans use theor move to start attacking him again.</p><p></p><p>In the Goblin ambush in LMOP there are Goblins on both sides of the road and if I remember correctly you are escorting a wagon and civilians. Depending on the map used it might not be possible to get all the Goblins in one fireball (usually wouldn't be possible I would say), but aside from that there are civilians in/with the Wagon. When you drop down a fireball at ground zero to get all the enemies you are going to kill all the people you are trying to protect, probably the horses pulling the wagon and set the wagon on fire. The LMOP ambush illustrates my point very, very well - It is extremely difficult to use fireball to get a large number of enemies!</p><p></p><p></p><p></p><p>The entire discussion is based on the premise the enemies are mixed in with your players. That is what this is about. Sure they can position it to miss the players and that is what most casters usually do ... but they don't get the guy who won initiative and is between your Rogue and Fighter, they don't get the guy in the corner because making it cover the corner will also hit the Cleric ..... In the case of the LMOP example, if you do this you fireball one side of the road and get two of the four Goblins/Veterans.</p><p></p><p>It is rare, very rare that you can hit every enemy in an encouter with a fireball unless the caster wins initiative outright.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8818476, member: 7030563"] I don't understand all this. This is about your claim that a Wizard can fireball his own party members with no problem, and I used one of your examples (a 35hp 5th level Rogue) to show that was not true. Rouges do not have shield proficiency or fighting styles and if your using point buy or standard array your dexterity will be between 16-19 (+3 to +4). Why would he have 12 hps? 35 hit point Rouge -28 from being fireballed by the Wizard has 7 hps left before they start swinging at him. 35-28=7 not 12 It is not a medium encounter. To start even if he has 12 hit points two Veterans can kill him. You said "the bare minimum". That would be 1 as one hit and 2 more hits with him down can kill him if one of the hits while downed was a crit. It will also kill him without crits if he fails just one death save. So as a point of fact the "bare minimum" is one Veteran. I agree it is not a deadly encounter, it is easy. Assuming a party of 4 5th level players (remember the Rogue is 5th level, not 7th, he just has an abnormally high AC and high hit points) a lethal encounter would be [B]7 Veterans, [/B]not 2[B].[/B] If you have 7 veterans attacking a "normal" 5th level Rogue with AC16 and 7 hps left after being fireballed he has a 99% chance of dying. If you have 7 veterans attacking your over the top 5th level 20 Dex homebrew Rogue with protection fighting style, shield proficiency, a +1 shield and +1 Ring of protection who somehow also got an extra 5 hit points (AC22, 12 hps) and those 7 Veterans attack him they STILL have a 67% chance of killing him. Note if we were using RAW, in addition to the over the top magic items, it would take 4 ASIs to build this Rogue using standard array or point buy and he only has 1 ASI at 5th level. Those numbers assume he still has uncanny dodge available and they do not include the possibility of leaving him nearly dead and having him fail a death save himself. Yeah the fireball took away less than half their hit points .... if they failed the save. Sure you can kill them easy, they are CR4. But if your wizard fireaballed you they can kill you easy too, really easy. First off the 13 is off, that is too high an AC. But even if we use this number each of them has a 78% chance of hitting you one time or more (specifically 22% chance of 0 hits, 43% chance of 1 hit, 28% chance of 2 hits, 6% chance of 3 hits) that is for EACH one that attacks the Rogue and it is using the 13 you say they need to hit you. The Rogue can't disengage and switch to range, he would have to disengage and then dash, otherwise they could simply close with him and attach him again. Rogue disengages, moves 30 feet, drops his melee weapon, pulls out his bow and shoots it, then the Veterans use theor move to start attacking him again. In the Goblin ambush in LMOP there are Goblins on both sides of the road and if I remember correctly you are escorting a wagon and civilians. Depending on the map used it might not be possible to get all the Goblins in one fireball (usually wouldn't be possible I would say), but aside from that there are civilians in/with the Wagon. When you drop down a fireball at ground zero to get all the enemies you are going to kill all the people you are trying to protect, probably the horses pulling the wagon and set the wagon on fire. The LMOP ambush illustrates my point very, very well - It is extremely difficult to use fireball to get a large number of enemies! The entire discussion is based on the premise the enemies are mixed in with your players. That is what this is about. Sure they can position it to miss the players and that is what most casters usually do ... but they don't get the guy who won initiative and is between your Rogue and Fighter, they don't get the guy in the corner because making it cover the corner will also hit the Cleric ..... In the case of the LMOP example, if you do this you fireball one side of the road and get two of the four Goblins/Veterans. It is rare, very rare that you can hit every enemy in an encouter with a fireball unless the caster wins initiative outright. [/QUOTE]
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What is the lowest damage Fireball could deal where you would still prep/use it?
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