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What is the lowest damage Fireball could deal where you would still prep/use it?
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<blockquote data-quote="GMforPowergamers" data-source="post: 8826532" data-attributes="member: 67338"><p>yeah that is pretty much what we come down to most times... back in 4e I had monsters I made called 'astral were sharks' that had a special ability called 'blood in the water' that triggered when they were attacking a bloodied foe... it gave them an extra bite attack. YOU BET my players kept everyone over half HP if at all possible. HOWEVER they also had "divine draw" a special interupt when someone within 30ft used healing word (only healing word not other healing not inspireing word ext) they could move and make a claw attack against the cleric... BOY was that a bad day for the healer.</p><p></p><p>yeah TBH I have most beast run once they take a hit or two... and I almost never have one stay past 1/2 hp</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8826532, member: 67338"] yeah that is pretty much what we come down to most times... back in 4e I had monsters I made called 'astral were sharks' that had a special ability called 'blood in the water' that triggered when they were attacking a bloodied foe... it gave them an extra bite attack. YOU BET my players kept everyone over half HP if at all possible. HOWEVER they also had "divine draw" a special interupt when someone within 30ft used healing word (only healing word not other healing not inspireing word ext) they could move and make a claw attack against the cleric... BOY was that a bad day for the healer. yeah TBH I have most beast run once they take a hit or two... and I almost never have one stay past 1/2 hp [/QUOTE]
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What is the lowest damage Fireball could deal where you would still prep/use it?
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