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General Tabletop Discussion
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What is the most complex TTRPG of all time?
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<blockquote data-quote="Willie the Duck" data-source="post: 8419273" data-attributes="member: 6799660"><p>Okay, well good for it. I don't know that specific system. I am taking in generality of the pitfalls that games which seek to attempt "realism" can run into -- all the fine tuning on X, Y, or Z can run headlong into another gamist assumption (initiative, gun usage which may or may not emulate real world usage, percentile/D20/3D6 dice resolution, what-have-you) which completely wipe away the intended realism.</p><p></p><p>I brought that up right in the part you quoted. I am arguing that the stop sign mechanism does not stop a complex ruleset from qualifying as complex <em>in a pure complexity comparison, regardless of how it gameplay at the table might end up being.</em> I don't know anyone that used the GURPS 3e: Vehicles rulebook to create the complex malarkey for which it is noted, but that doesn't mean it isn't a complex game system.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8419273, member: 6799660"] Okay, well good for it. I don't know that specific system. I am taking in generality of the pitfalls that games which seek to attempt "realism" can run into -- all the fine tuning on X, Y, or Z can run headlong into another gamist assumption (initiative, gun usage which may or may not emulate real world usage, percentile/D20/3D6 dice resolution, what-have-you) which completely wipe away the intended realism. I brought that up right in the part you quoted. I am arguing that the stop sign mechanism does not stop a complex ruleset from qualifying as complex [I]in a pure complexity comparison, regardless of how it gameplay at the table might end up being.[/I] I don't know anyone that used the GURPS 3e: Vehicles rulebook to create the complex malarkey for which it is noted, but that doesn't mean it isn't a complex game system. [/QUOTE]
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