D&D 5E What is the most powerful spell?

Yaarel

He Mage
Help figure out the best spells! What spell do you think is the best? Sort the spells below, from the worst (at the top) to best (at the bottom), according to the one you would want more than the others above it.

Each spell is better than the one above it, and less good than the one below it. If you see a spell that you feel is out of order, suggest which two spells it can move between.


5e System Reference Document − Open Gaming License



0-Level Cantrips
From the worst ... to the best!

Lower Level
True Strike

Eldritch Knight − Very Close Range, Weapon Attacks
−less useful

Poison Spray
not bad
Shocking Grasp
−excellent
Shillelagh

Less Useful
Message
Acid Splash
Spare The Dying

Not Bad
Ray Of Frost
Mending
Light
Produce Flame
Dancing Lights
Druidcraft
Thaumaturgy

Good
Prestidigitation
Sacred Flame
Resistance
Guidance
Mage Hand
Chill Touch
Fire Bolt

Excellent
Vicious Mockery
Minor Illusion
Eldritch Blast



1st-Level Spells
From the worst ... to the best!

Lower Level
Detect Evil And Good
Create Or Destroy Water
Jump


SetupLater Benefit, Long Casting, Significant Prerequisite
−lower level

Identify
Illusory Script
Purify Food And Drink

−less useful
Detect Poison And Disease
Comprehend Languages
Floating Disk
−not bad
Alarm
Feather Fall
−excellent
Find Familiar
Detect Magic

Eldritch Knight − Very Close Range, Weapon Attacks
−lower level

Color Spray
−less useful
Divine Favor
−not bad
Burning Hands
Inflict Wounds
−excellent
Thunderwave
Hunter's Mark

Less Useful
Speak With Animals
Animal Friendship
Charm Person
Unseen Servant
Protection From Evil And Good

Not Bad
False Life
Heroism
Hellish Rebuke
Longstrider
Bane
Sanctuary

Good
Disguise Self
Command
Grease
Shield Of Faith
Mage Armor

Silent Image
Expeditious Retreat
Fog Cloud
Cure Wounds
Goodberry
Hideous Laughter
Sleep
Entangle
Faerie Fire

Excellent
Guiding Bolt
Magic Missile
Healing Word
Bless
Shield



2nd-Level Spells
From the worst ... to the best!

Lower Level
Find Traps
Enthrall
Warding Bond
Ray Of Enfeeblement
Continual Flame
Acid Arrow
Detect Thoughts


SetupLater Benefit, Long Casting, Significant Prerequisite
−lower level

Locate Animals Or Plants
Animal Messenger
Cordon of Arrows

−less useful
Augury
Gentle Repose
Arcanist's Magic Aura
Darkvision
−not bad
Magic Mouth
Find Steed
Rope Trick
−excellent
Prayer Of Healing

Eldritch Knight − Very Close Range, Weapon Attacks
−lower level

Magic Weapon
−less useful
Flame Blade
−not bad
Branding Smite

Less Useful
Gust Of Wind
Locate Object
Zone of Truth
Protection From Poison
Calm Emotions
Knock

Not Bad
Barkskin
Arcane Lock
Aid
Enhance Ability
Enlarge/Reduce
See Invisibility
Lesser Restoration
Blindness/Deafness
Darkness
Shatter
Spider Climb

Good
Pass Without Trace
Silence
Blur
Heat Metal
Alter Self
Hold Person

Scorching Ray
Web
Levitate

Excellent
Spike Growth
Invisibility
Moonbeam

Mirror Image
Spiritual Weapon
Flaming Sphere
Misty Step
Suggestion



3rd-Level Spells
From the worst ... to the best!

Lower Level
Daylight
Create Food And Water
Sending
Tongues


SetupLater Benefit, Long Casting, Significant Prerequisite
−lower level

Speak With Dead
Water Breathing
Phantom Steed
Water Walk
Meld Into Stone
Glyph of Warding

−less useful
Plant Growth
−not bad
Magic Circle
−good
Clairvoyance
Animate Dead
Call Lightning
−excellent
Tiny Hut

Eldritch Knight − Very Close Range, Weapon Attacks
−lower level

Bestow Curse
−good
Vampiric Touch
Spirit Guardians
excellent
Lightning Arrow

Less Useful
Remove Curse
Speak With Plants
Nondetection
Gaseous Form
Wind Wall
Protection From Energy
Beacon Of Hope

Not Bad
Stinking Cloud
Blink

Good
Sleet Storm
Slow
Dispel Magic
Lightning Bolt
Fear
Haste
Mass Healing Word
Counterspell

Excellent
Revivify
Hypnotic Pattern
Conjure Animals
Fly
Fireball
Major Image



4th-Level Spells
From the worst ... to the best!

Lower Level
Ice Storm
Phantasmal Killer


SetupLater Benefit, Long Casting, Significant Prerequisite
−lower level

Secret Chest
Hallucinatory Terrain
Divination
Faithful Hound
Guardian Of Faith

−less useful
Private Sanctum
−not bad
Fabricate
Conjure Minor Elementals

Eldritch Knight − Very Close Range, Weapon Attacks
not bad
Fire Shield

Less Useful
Stone Shape
Locate Creature
Blight
Control Water
Dominate Beast
Stoneskin

Not Bad
Confusion
Compulsion
Freedom of Movement
Wall of Fire
Conjure Woodland Beings

Good
Dimension Door
Giant Insect
Death Ward
Black Tentacles
Arcane Eye
Resilient Sphere
Banishment

Excellent
Greater Invisibility
Polymorph



5th-Level Spells
From the worst ... to the best!

Lower Level
Cloudkill
Flame Strike


SetupLater Benefit, Long Casting, Significant Prerequisite
−lower level

Legend Lore
Reincarnate
Passwall
Contact Other Plane
Commune With Nature
Commune
Telepathic Bond
Creation
Planar Binding
Conjure Elemental
Geas
Hallow
Tree Stride

−less useful
Dream
−not bad
Raise Dead
Awaken
−good
Teleportation Circle
Scrying

Eldritch Knight − Very Close Range, Weapon Attacks
−excellent

Contagion

Less Useful
Mislead

Not Bad
Dispel Evil And Good
Dominate Person
Modify Memory
Insect Plague
Telekinesis
Seeming
Greater Restoration

Good
Hold Monster
Wall Of Stone
Arcane Hand
Cone Of Cold
Animate Objects
Mass Cure Wounds

Excellent
Antilife Shell
Wall Of Force


6th-Level Spells
From the worst ... to the best!

Lower Level
Move Earth
Irresistible Dance
Circle Of Death
Sunbeam
Wall Of Ice
Blade Barrier
Wall Of Thorns


SetupLater Benefit, Long Casting, Significant Prerequisite
−lower level

Find the Path
Guards And Wards
Programmed Illusion
Instant Summons
Wind Walk
Create Undead
Freezing Sphere
Transport Via Plants

−less useful
Forbiddance
−not bad
Word Of Recall
−good
Magic Jar
Conjure Fey
Planar Ally
Contingency
−excellent
Heroes' Feast

Not Bad
Eyebite
Disintegrate
Flesh To Stone

Good
Harm
Chain Lightning
True Seeing
Globe Of Invulnerability

Excellent
Heal
Mass Suggestion



7th-Level Spells
From the worst ... to the best!

Lower Level
Sequester
Arcane Sword
Divine Word
Project Image
Etherealness
Prismatic Spray
Fire Storm


SetupLater Benefit, Long Casting, Significant Prerequisite
lower level
Mirage Arcane
Symbol
Conjure Celestial
Magnificent Mansion
Resurrection

−not bad
Teleport
good
Delayed Blast
excellent
Simulacrum
Regenerate

Less Useful
Finger of Death

Good
Reverse Gravity

Excellent
Plane Shift
Forcecage



8th-Level Spells
From the worst ... to the best!

Lower Level
Glibness
Earthquake
Animal Shapes
Sunburst


SetupLater Benefit, Long Casting, Significant Prerequisite
lower level
Control Weather
Demiplane

good
Antipathy/Sympathy
excellent
Mind Blank
Clone

Eldritch Knight − Very Close Range, Weapon Attacks
lower level
Holy Aura

Less Useful
Power Word Stun
Incendiary Cloud
Antimagic Field

Not Bad
Dominate Monster
Feeblemind

Excellent
Maze



9th-Level Spells
From the worst ... to the best!

Lower Level
Weird
Power Word Kill
Time Stop


SetupLater Benefit, Long Casting, Significant Prerequisite
lower level
Storm of Vengeance
True Resurrection
Imprisonment
Gate

not bad
Astral Projection
excellent
Foresight

Not Bad
Mass Heal

Good
True Polymorph
Shapechange

Excellent
Meteor Swarm
Prismatic Wall
Wish
WotC intellectual property
ph − Player's Handbook only (unavailable in 5e SRD)
sc − Sword Coast Player's Guide
ee − Elemental Evil Player's Companion



0-Level Cantrips
From the worst ... to the best!

Lower Level
Magic Stone ee
Blade Ward ph
True Strike
Mold Earth ee
Thunderclap ee


Eldritch Knight − Very Close Range, Weapon Attacks
−less useful

Sword Burst sc
Poison Spray
not bad
Shocking Grasp
Lightning Lure sc
Thorn Whip ph
good
Booming Blade sc
−excellent
Green Flame Blade sc
Shillelagh

Less Useful
Message
Gust ee
Friends ph
Shape Water ee
Acid Splash
Control Flames ee
Spare The Dying

Not Bad
Ray Of Frost
Create Bonfire ee
Mending
Light
Produce Flame
Dancing Lights
Druidcraft
Thaumaturgy

Good
Prestidigitation
Sacred Flame
Resistance
Guidance
Mage Hand
Chill Touch
Fire Bolt

Excellent
Frostbite ee
Vicious Mockery
Minor Illusion
Eldritch Blast



1st-Level Spells
From the worst ... to the best!

Lower Level
Detect Evil And Good
Create Or Destroy Water
Jump
Witch Bolt ph


SetupLater Benefit, Long Casting, Significant Prerequisite
−lower level

Identify
Illusory Script
Purify Food And Drink

−less useful
Detect Poison And Disease
Comprehend Languages
Floating Disk
−not bad
Alarm
Beast Bond ee
Feather Fall
−excellent
Find Familiar
Detect Magic

Eldritch Knight − Very Close Range, Weapon Attacks
−lower level

Color Spray
−less useful
Arms of Hadar ph
Divine Favor
−not bad
Compelled Duel ph
Hail of Thorns ph
Earth Tremor ee

Burning Hands
Inflict Wounds
Searing Smite ph
good
Wrathful Smite ph
Thunderous Smite ph
−excellent
Ensaring Strike ph
Thunderwave
Hunter's Mark
Hex ph

Less Useful
Speak With Animals
Animal Friendship
Charm Person
Unseen Servant
Ray of Sickness ph
Protection From Evil And Good

Not Bad
Armor of Agathys ph
False Life
Heroism
Hellish Rebuke
Longstrider
Bane
Sanctuary
Absorb Elements ee
Chromatic Orb ph
Catapult ee
Ice Knife ee


Good
Disguise Self
Command
Grease
Shield Of Faith
Mage Armor

Silent Image
Expeditious Retreat
Fog Cloud
Cure Wounds
Goodberry
Dissonant Whispers ph
Hideous Laughter
Sleep
Entangle
Faerie Fire

Excellent
Guiding Bolt
Magic Missile
Healing Word
Bless
Shield



2nd-Level Spells
From the worst ... to the best!

Lower Level
Find Traps
Enthrall
Warding Bond
Ray Of Enfeeblement
Continual Flame
Acid Arrow
Snowball Storm ee
Detect Thoughts
Dust Devil ee
Cloud of Daggers ph


SetupLater Benefit, Long Casting, Significant Prerequisite
−lower level

Locate Animals Or Plants
Animal Messenger
Skywrite ee
Cordon of Arrows

−less useful
Augury
Gentle Repose
Arcanist's Magic Aura
Darkvision
−not bad
Beast Sense ph
Magic Mouth
Pyrotechnics ee
Find Steed
Rope Trick
−excellent
Prayer Of Healing

Eldritch Knight − Very Close Range, Weapon Attacks
−lower level

Magic Weapon
less useful
Flame Blade
−not bad
Branding Smite


Less Useful
Gust Of Wind
Locate Object
Zone of Truth
Protection From Poison
Calm Emotions
Knock

Not Bad
Barkskin
Earthbind ee
Arcane Lock
Aid
Enhance Ability
Enlarge/Reduce
Crown of Madness ph
See Invisibility
Lesser Restoration
Blindness/Deafness
Darkness
Warding Wind ee
Scorcher ee
Shatter

Spider Climb


Good
Pass Without Trace
Silence
Blur
Heat Metal
Alter Self
Earthern Grasp ee
Hold Person

Scorching Ray

Web
Levitate

Excellent
Spike Growth
Invisibility
Moonbeam

Mirror Image
Spiritual Weapon
Flaming Sphere
Misty Step
Phantasmal Force ph
Suggestion



3rd-Level Spells
From the worst ... to the best!

Lower Level
Feign Death ph
Daylight
Create Food And Water
Sending
Tongues
Wall of Water ee


SetupLater Benefit, Long Casting, Significant Prerequisite
−lower level

Speak With Dead
Water Breathing
Phantom Steed
Water Walk
Meld Into Stone
Glyph of Warding

−less useful
Plant Growth
−not bad
Magic Circle
−good
Clairvoyance
Animate Dead
Call Lightning
−excellent
Tiny Hut

Eldritch Knight − Very Close Range, Weapon Attacks
−lower level

Bestow Curse
Flame Arrows ee
Conjure Barrage ph

not bad
Elemental Weapon ph
Blinding Smite ph
−good
Vampiric Touch
Spirit Guardians
Crusader's Mantle ph
excellent
Lightning Arrow

Less Useful
Remove Curse
Speak With Plants
Nondetection
Gaseous Form
Wall of Sand ee
Wind Wall
Protection From Energy
Beacon Of Hope

Not Bad
Hunger of Hadar ph
Stinking Cloud
Tidal Wave ee
Blink

Good
Sleet Storm
Minute Meteors ee
Slow
Erupting Earth ee
Dispel Magic
Lightning Bolt
Fear
Haste
Aura of Vitality ph
Mass Healing Word
Counterspell

Excellent
Revivify
Hypnotic Pattern
Conjure Animals
Fly
Fireball
Major Image



4th-Level Spells
From the worst ... to the best!

Lower Level
Ice Storm
Phantasmal Killer
Aura of Life ph


SetupLater Benefit, Long Casting, Significant Prerequisite
−lower level

Secret Chest
Hallucinatory Terrain
Divination
Faithful Hound
Guardian Of Faith
Elemental Bane ee

−less useful
Private Sanctum
−not bad
Fabricate
Conjure Minor Elementals

Eldritch Knight − Very Close Range, Weapon Attacks
lower level
Grasping Vine ph
not bad
Fire Shield
Staggering Smite ph

Less Useful
Stone Shape
Locate Creature
Blight
Control Water
Dominate Beast
Stoneskin

Not Bad
Aura of Purity ph
Confusion
Compulsion
Freedom of Movement
Wall of Fire
Storm Sphere ee
Conjure Woodland Beings

Good
Dimension Door
Giant Insect
Death Ward
Vitriolic Sphere ee
Black Tentacles
Arcane Eye
Resilient Sphere
Banishment

Excellent
Watery Sphere ee
Greater Invisibility
Polymorph



5th-Level Spells
From the worst ... to the best!

Lower Level
Immolation ee
Cloudkill
Flame Strike
Control Winds ee
Transmute Rock ee
Maelstrom ee


SetupLater Benefit, Long Casting, Significant Prerequisite
−lower level

Legend Lore
Reincarnate
Passwall
Contact Other Plane
Commune With Nature
Commune
Telepathic Bond
Creation
Planar Binding
Conjure Elemental
Geas
Hallow
Tree Stride

−less useful
Dream
−not bad
Raise Dead

Awaken
−good
Teleportation Circle
Scrying

Eldritch Knight − Very Close Range, Weapon Attacks
good
Banishing Smite ph
Swift Quiver ph
−excellent
Contagion
Conjure Volley ph

Less Useful
Mislead

Not Bad
Dispel Evil And Good
Dominate Person
Modify Memory
Insect Plague
Telekinesis
Seeming
Greater Restoration

Good
Hold Monster
Circle of Power ph
Wall Of Stone
Arcane Hand
Cone Of Cold
Animate Objects
Mass Cure Wounds

Excellent
Antilife Shell
Destructive Wave ph
Wall Of Force



6th-Level Spells
From the worst ... to the best!

Lower Level
Move Earth
Irresistible Dance
Circle Of Death
Sunbeam
Wall Of Ice
Blade Barrier
Wall Of Thorns
Arcane Gate ph
Investiture of Wind ee


SetupLater Benefit, Long Casting, Significant Prerequisite
−lower level

Find the Path
Guards And Wards
Programmed Illusion
Instant Summons
Wind Walk
Create Undead
Freezing Sphere
Transport Via Plants

−less useful
Forbiddance
−not bad
Word Of Recall
−good
Magic Jar
Conjure Fey
Planar Ally
Contingency
−excellent
Heroes' Feast

Eldritch KnightVery Close Range, Weapon Attack
lower level
Investiture of Stone ee
Investiture of Flame ee
Investiture of Ice ee


Less Useful
Primeordeal Ward ee

Not Bad
Eyebite
Disintegrate
Flesh To Stone

Good
Harm
Chain Lightning
Bones of the Earth ee
True Seeing
Globe Of Invulnerability

Excellent
Heal
Mass Suggestion



7th-Level Spells
From the worst ... to the best!

Lower Level
Sequester
Arcane Sword
Divine Word
Project Image
Etherealness
Prismatic Spray
Fire Storm


SetupLater Benefit, Long Casting, Significant Prerequisite
lower level
Mirage Arcane
Symbol
Conjure Celestial
Magnificent Mansion
Resurrection

−not bad
Teleport
good
Delayed Blast
excellent
Simulacrum
Regenerate

Less Useful
Finger of Death

Not Bad
Whirlwind ee

Good
Reverse Gravity

Excellent
Plane Shift
Forcecage



8th-Level Spells
From the worst ... to the best!

Lower Level
Telepathy ph
Glibness
Earthquake
Animal Shapes
Sunburst


SetupLater Benefit, Long Casting, Significant Prerequisite
lower level
Control Weather
Demiplane

good
Antipathy/Sympathy
excellent
Mind Blank
Clone

Eldritch Knight − Very Close Range, Weapon Attacks
lower level
Holy Aura

Less Useful
Power Word Stun
Horrid Wilting ee
Incendiary Cloud
Antimagic Field

Not Bad
Dominate Monster
Feeblemind
Tsunami ph

Excellent
Maze



9th-Level Spells
From the worst ... to the best!

Lower Level
Weird
Power Word Kill
Time Stop


SetupLater Benefit, Long Casting, Significant Prerequisite
lower level
Storm of Vengeance
True Resurrection
Imprisonment
Gate

not bad
Astral Projection
excellent
Foresight

Not Bad
Power Word Heal ph
Mass Heal

Good
True Polymorph
Shapechange

Excellent
Meteor Swarm
Prismatic Wall
Wish
 
Last edited:

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Yaarel

He Mage
Spells from Worst to Best

spell name, official slot level, source

source:
[no source] (SRD, System Reference Document)
ph (Player's Handbook only, unavailable in SRD)
tc (Tashas Cauldron O Everything)
xg (Xanathars Guide To Everything)
sc (Sword Coast Player's Guide)
mm (Monster Manual)

Spells in red seem less competitive with other spells in their official slot level, so appear in a lower slot level, where they can be more competitive.





Slot-0 Cantrips
From the worst ... to the best!


Problematic
True Strike 0perhaps combat action like Help or Ready
Magic Stone 0xg
Mold Earth 0xg
Blade Ward 0ph perhaps combat action like Dodge or Charge
Thunderclap 0xg

Eldritch Knight − Very Close Range, Weapon Attacks

−less useful
Sword Burst 0tc
Poison Spray 0
not bad

Shocking Grasp 0
Lightning Lure 0tc
Thorn Whip 0ph
good

Booming Blade 0tc
−excellent

Green Flame Blade 0tc
Shillelagh 0

Less Useful

Gust 0xg
Friends 0ph
Shape Water 0xg
Acid Splash 0
Produce Flame 0
Control Flames 0xg
Spare The Dying 0
Message 0

Not Bad

Ray Of Frost 0
Create Bonfire 0xg
Mending 0
Light 0
Dancing Lights 0
Druidcraft 0
Thaumaturgy 0

Good

Prestidigitation 0
Sacred Flame 0
Resistance 0
Mage Hand 0
Chill Touch 0
Fire Bolt 0

Excellent

Frostbite 0xg
Vicious Mockery 0
Mind Sliver 0tc
Minor Illusion 0
Eldritch Blast 0
Guidance 0



Slot-0 Ritual
(minor effect, seldom useful, subpar for a slot-1 spell, use as ritual without expending a slot)


Equivalent to a Skill Check - allow a skill check to do this effect
Legend Lore 5 − History
Find The Path 6Survival
Locate Animals Or Plants 2 − Survival
Detect Poison And Disease 1Medicine
Animal Friendship 1 − Animal Handling
Enthrall 2Persuasion/Intimidation/Bluff
Find Traps 2 − Perception/Investigation
Jump 1 an Athletics stunt requiring a check, beyond the reliable Jump distance
Detect Evil And Good 1 − Arcana/Religion
Identify 1 − automatically happens during each Short Rest − but might require a Arcana/Religion check for special situations

Perhaps A Skill Check
Feign Death 3ph − perhaps Medicine
Glibness 8 − perhaps Deception
Detect Thoughts 2 − Insight/Perception − perhaps also to detect unseen thinkers

DM Gives A Hint
Contact Other Plane 5perhaps Arcana/Religion per Long Rest
Augury 2perhaps Arcana/Religion per Long Rest
Divination 4 − perhaps Arcana/Religion per Long Rest
Commune With Nature 5perhaps Arcana/Religion per Long Rest
Commune 5perhaps Arcana/Religion per Long Rest


Eldritch Knight − very close range
Color Spray 1

Various

Hallucinatory Terrain 4
Mirage Arcane 7
Imprisonment 9
Speak With Dead 3
Move Earth 6
Secret Chest 4
Illusory Script 1
Animal Messenger 2
Skywrite 2xg
Purify Food And Drink 1
Create Food And Water 3
Create Or Destroy Water 1
Acid Arrow 2
Witch Bolt 1ph
Instant Summons 6



Slot-1 Spells

From the worst ... to the best!

SetupLater Benefit, Long Casting, Significant Prerequisite

−less useful
Comprehend Languages 1
Warding Bond 2
Daylight 3
Floating Disk 1
Reincarnate 5
Passwall 5
Phantom Steed 3
Water Walk 3
Darkvision 2
−not bad

Continual Flame 2
Cordon Of Arrows 2
Alarm 1
Beast Bond 1xg
Feather Fall 1
Water Breathing 3
good
Locate Object 2
Fog Cloud 1
Darkness 2
−excellent

Find Familiar 1
Detect Magic 1

Eldritch Knight − Very Close Range, Weapon Attacks

−less useful
Arms Of Hadar 1ph
−not bad

Divine Favor 1
Compelled Duel 1ph
Hail Of Thorns 1ph
Earth Tremor 1xg
Burning Hands 1
Inflict Wounds 1
Searing Smite 1ph
good

Wrathful Smite 1ph
Thunderous Smite 1ph
−excellent

Flame Blade 2
Magic Weapon 2
Ensaring Strike 1ph
Thunderwave 1
Hunter's Mark 1
Hex 1ph

Less Useful

Speak With Animals 1
Charm Person 1
Unseen Servant 1
Ray Of Enfeeblement 2
Ray Of Sickness 1ph

Not Bad

Armor Of Agathys 1ph
False Life 1
Heroism 1
Hellish Rebuke 1
Longstrider 1
Bane 1
Sanctuary 1
Chromatic Orb 1ph
Snowball Storm 2xg
Catapult 1xg
Ice Knife 1xg

Good

Command 1
Grease 1
Dust Devil 2xg
Disguise Self 1
Shield Of Faith 1
Barkskin 2
Protection From Evil And Good 1
Mage Armor 1
Silent Image 1
Expeditious Retreat 1
Cure Wounds 1
Goodberry 1
Dissonant Whispers 1ph
Sleep 1
Faerie Fire 1
Hideous Laughter 1

Excellent

Irresistible Dance 6
Entangle 1
Absorb Elements 1xg
Guiding Bolt 1
Cloud Of Daggers 2ph
Magic Missile 1
Healing Word 1
Shield 1



Slot-2 Spells

From the worst ... to the best!

SetupLater Benefit, Long Casting, Significant Prerequisite

−less useful
Gentle Repose 2
Arcanist's Magic Aura 2
Faithful Hound 4
Zone Of Truth 2
−not bad

Beast Sense 2ph
Sending 3
Telepathy 8ph
Telepathy Language mm
Tongues 3
Telepathic Bond 5
Magic Mouth 2
Wall Of Water 3xg

−good
Pyrotechnics 2xg
Plant Growth 3
Meld Into Stone 3
Rope Trick 2
−excellent

Prayer Of Healing 2

Eldritch Knight − Very Close Range, Weapon Attacks

less useful
Flame Arrows 3xg
−not bad
Branding Smite 2
Vampiric Touch 3
good

Conjure Barrage 3ph
excellent

Find Steed 2

Less Useful

Gust Of Wind 2
Protection From Poison 2
Calm Emotions 2
Grasping Vine 4ph
Knock 2

Not Bad

Earthbind 2xg
Arcane Lock 2
Aid 2
Enlarge/Reduce 2
Crown Of Madness 2ph
See Invisibility 2
Lesser Restoration 2
Blindness/Deafness 2
Warding Wind 2xg
Scorcher 2xg
Shatter 2
Spider Climb 2

Good

Enhance Ability 2
Silence 2
Blur 2
Alter Self 2
Earthern Grasp 2xg
Hold Person 2
Scorching Ray 2
Moonbeam 2
Levitate 2
Web 2

Excellent

Heat Metal 2
Pass Without Trace 2
Spike Growth 2
Mirror Image 2
Invisibility 2
Spiritual Weapon 2
Flaming Sphere 2
Misty Step 2
Phantasmal Force 2ph
Suggestion 2




Slot-3 Spells
From the worst ... to the best!


SetupLater Benefit, Long Casting, Significant Prerequisite
−less useful

Guards And Wards 6
Sequester 7
Elemental Bane 4xg
Creation 5
−not bad

Cloudkill 5
Beacon Of Hope 3
Magic Circle 3
−good

Protection From Energy 3
Glyph Of Warding 3 − abusable: obviate concentration, then Teleport from lair
Clairvoyance 3
Animate Dead 3
Call Lightning 3
−excellent

Programmed Illusion 6
Tiny Hut 3

Eldritch Knight − Very Close Range, Weapon Attacks

less useful
Elemental Weapon 3ph
not bad

Bestow Curse 3
Blinding Smite 3ph
Crusader's Mantle 3ph
−good

Spirit Guardians 3
excellent

Lightning Arrow 3

Less Useful

Remove Curse 3
Speak With Plants 3
Stone Shape 4
Nondetection 3
Gaseous Form 3
Wall Of Sand 3xg
Wind Wall 3
Immolation 5xg
Hunger Of Hadar 3ph

Not Bad

Guardian Of Faith 4
Ice Storm 4
Stinking Cloud 3
Tidal Wave 3xg
Blink 3

Good

Sleet Storm 3
Minute Meteors 3xg
Slow 3
Erupting Earth 3xg
Aura Of Life 4ph
Dispel Magic 3
Lightning Bolt 3
Phantasmal Killer 4
Fear 3
Haste 3
Mass Healing Word 3

Excellent

Conjure Animals 3
Hypnotic Pattern 3
Aura Of Vitality 3ph
Counterspell 3
Revivify 3
Fly 3

Flame Strike 5
Fireball 3
Circle Of Death 6
Major Image 3



Slot-4 Spells

From the worst ... to the best!

SetupLater Benefit, Long Casting, Significant Prerequisite

−less useful
Storm Of Vengeance 9
Private Sanctum 4
Control Water 4
Hallow 5
−not bad

Wind Walk 6
Fabricate 4
Conjure Minor Elementals 4
excellent

Banishment 4

Eldritch Knight − Very Close Range, Weapon Attacks

−less useful
Investiture Of Ice 6xg
not bad

Investiture Of Flame 6xg
Fire Shield 4
Staggering Smite 4ph

Less Useful

Control Winds 5xg
Locate Creature 4
Blight 4
Dominate Beast 4
Geas 5
Stoneskin 4
Insect Plague 5
Wall Of Fire 4

Not Bad

Aura Of Purity 4ph
Divine Word 7
Confusion 4
Compulsion 4
Freedom Of Movement 4
Investiture Of Wind 6xg
Storm Sphere 4xg
Conjure Woodland Beings 4

Good

Tree Stride 5
Dimension Door 4
Arcane Gate 6ph
Giant Insect 4
Create Undead 6
Vitriolic Sphere 4xg
Arcane Sword 7
Weird 9
Investiture Of Stone 6xg
Arcane Eye 4
Transmute Rock 5xg
Black Tentacles 4
Resilient Sphere 4

Excellent

Death Ward 4
Watery Sphere 4xg
Greater Invisibility 4
Polymorph 4

Bless 1 − compared to other attack bonus spells, +2.5 ranks here − not broken but better as a class feature



Slot-5 Spells

From the worst ... to the best!

SetupLater Benefit, Long Casting, Significant Prerequisite

−less useful
Dream 5
Control Weather 8
Word Of Recall 6
Planar Binding 5
−not bad

Conjure Elemental 5
Demiplane 8
Magnificent Mansion 7
Awaken 5
Raise Dead 5
Resurrection 7
−good

Scrying 5
Holy Aura 8
−excellent

Freezing Sphere 6
Teleportation Circle 5
Transport Via Plants 6

Eldritch Knight − Very Close Range, Weapon Attacks

good
Banishing Smite 5ph
Swift Quiver 5ph
−excellent

Contagion 5
Conjure Volley 5ph

Less Useful

Mislead 5
Blade Barrier 6

Not Bad

Wall Of Thorns 6
Wall Of Ice 6
Wall Of Stone 5
Maelstrom 5xg
Dispel Evil And Good 5
Modify Memory 5
Telekinesis 5
Seeming 5
Greater Restoration 5

Good

Hold Monster 5
Dominate Person 5
Circle Of Power 5ph
Arcane Hand 5
Project Image 7
Cone Of Cold 5
Prismatic Spray 7
Animate Objects 5
Mass Cure Wounds 5

Excellent

Sunbeam 6
Antilife Shell 5
Destructive Wave 5ph
Wall Of Force 5




Slot-6 Spells
From the worst ... to the best!


SetupLater Benefit, Long Casting, Significant Prerequisite
−less useful

Forbiddance 6
Teleport 7
−good

Magic Jar 6
Conjure Fey 6
Planar Ally 6
Etherealness 7
Contingency 6
−excellent

Heroes' Feast 6

Less Useful

Primordial Ward 6xg
Fire Storm 7

Not Bad

Eyebite 6
Disintegrate 6
Flesh To Stone 6

Good

Harm 6
Chain Lightning 6
Bones Of The Earth 6xg
True Seeing 6
Time Stop 9
Globe Of Invulnerability 6

Excellent

Heal 6
Mass Suggestion 6



Slot-7 Spells

From the worst ... to the best!

Less Useful

Symbol 7 setup
True Resurrection 9 setup
Finger Of Death 7
Delayed Blast 7 setup

Not Bad

Animal Shapes 8 setup
Whirlwind 7xg

Good

Reverse Gravity 7
Conjure Celestial 7 setup
Earthquake 8 setup
Sunburst 8

Excellent

Simulacrum 7 setup
Regenerate 7 setup
Plane Shift 7 setup


Slot-8 Spells

From the worst ... to the best!

Less Useful

Power Word Kill 9
Power Word Stun 8
Horrid Wilting 8xg
Incendiary Cloud 8
Feeblemind 8
Antimagic Field 8

Not Bad

Tsunami 8ph

Good

Antipathy/Sympathy 8 setup
Gate 9 setup
Maze 8

Forcecage 7
Dominate Monster 8

Excellent
Mind Blank 8 setup
Clone 8 setup


Slot-9 Spells

From the worst ... to the best!

Not Bad

Power Word Heal 9ph
Mass Heal 9
Astral Projection 9 setup

Good

Invulnerability 9tc
True Polymorph 9
Shapechange 9

Excellent

Meteor Swarm 9
Prismatic Wall 9
Foresight 9



Slot-10 Spell

From the worst ... to the best!

Excellent

Wish 9
 
Last edited:

ccs

41st lv DM
9th lv.
Best = Wish
Worst = anything that's not Wish?

0-8th lv.
BEST= whatever best represents the character that'll be casting them.
WORST = whatever least fits a particular character.
 

Yaarel

He Mage
For the sake of standardization, you are a hypothetical non-melee Wizard who can cast any spell that exists, but can only use spell slots to cast them. You cannot perform rituals, so must use up spell slots for these. You lack at-will cantrips, and instead use 0-level spell slots to cast 0-level spells.
 




Yaarel

He Mage
The 5e SRD (heh, thankfully) omits Friends from the spell list. The SRD as most of the spells − its missing roughly 40 spells. We’ll add these in afterward, once the SRD list stabilizes.
 


ccs

41st lv DM
For the sake of standardization, you are a hypothetical non-melee Wizard who can cast any spell that exists, but can only use spell slots to cast them. You cannot perform rituals, so must use up spell slots for these. You lack at-will cantrips, and instead use 0-level spell slots to cast 0-level spells.

Ok, see post #3....
 

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