D&D General What is the right amount of Classes for Dungeons and Dragons?

That part doesn't matter because

90% of D&D and D&DClone designers, WOTC or not, think the same.

Other RPGs failed at this too.

I mean how many other people in this thread put a simple warrior class and a separate complex warrior class on their list?

Or is everyone just copying the same structures over and over.
If there is this big need for it and nobody makes it, make it yourself and sell it as a 3rd party vendor. :)
 

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First, there are other fighting men out there if you want complex. Barbarians and Paladins are fighting men with more complexity.
These in no way satisfy the class fantasy of the fighter. You're suggesting using The Incredible Hulk and the Magica Knight Templar as analogs for dashing swordsman and that's not just square pegs into round holes, that's putting a Tesseract through the core of a dwarf star.
 

These in no way satisfy the class fantasy of the fighter. You're suggesting using The Incredible Hulk and the Magica Knight Templar as analogs for dashing swordsman and that's not just square pegs into round holes, that's putting a Tesseract through the core of a dwarf star.
The Dashing Swordsman doesn't seem complex to me. Just give a fighter a decent charisma and proficiency with persuasion and you are there. Champion would be good for the swordsman part. Or if you really want to play up the dashing portion, the Purple Dragon Knight ability would be fantastic for that.
 

The Dashing Swordsman doesn't seem complex to me. Just give a fighter a decent charisma and proficiency with persuasion and you are there. Champion would be good for the swordsman part. Or if you really want to play up the dashing portion, the Purple Dragon Knight ability would be fantastic for that.
If I wanted a class that was mechanically weak and boring I'd be playing a fighter. The entire bone of contention is that the fighter sucks for me because it was designed for people who don't really care about the game mechanics!
 
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If there is this big need for it and nobody makes it, make it yourself and sell it as a 3rd party vendor. :)
That the problem.
A lot of nobodies made their own versions.

The common "5e homebrew class" problem is the clout, marketing power, and play testing base don't make the most desired stuff. Just people the average DM doesn't trust and never heard of make them.
 

That the problem.
A lot of nobodies made their own versions.

The common "5e homebrew class" problem is the clout, marketing power, and play testing base don't make the most desired stuff. Just people the average DM doesn't trust and never heard of make them.
Not to mention D&DBeyond is pretty awful for using home brew material. You can't even add a class. Or invocations, or tons of other things. Man, that site sucks for anything but giving WOTC money.
 

That's why there should be 2 classes.

Either make Fighter the complex class and invent a simple Brute class

OR
Make Fighter the simple class and make a complex Warblade

Making both in the same class would require killing sacred cows, inadequacy on one side, or complete loss of identity as the sides lose any common aspects. Something has to give
What's wrong with making the fighter the complex class and using the barbarian for the simple one?
 

If I wanted a class that was mechanically weak and boring I'd be playing a fighter. The entire bone of contention is that the fighter sucks for me because it was designed for people who don't really care about the game mechanics!
You miss the point. A dashing swordsman isn't a very complex class. Nor is it really enough to be a class. It really belongs as a subclass somewhere and Fighter seems the best place for it.
 

That the problem.
A lot of nobodies made their own versions.

The common "5e homebrew class" problem is the clout, marketing power, and play testing base don't make the most desired stuff. Just people the average DM doesn't trust and never heard of make them.
If you aren't going to be satisfied with what nobodies have created for you, then you aren't going to get the class. WotC has given no indication that it is going to completely toss out its position of the last 10 years and suddenly churn out classes for us. One class in 10 years and they made sure it was something different, not simply a more complex version of a class we already have.
 


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