Firelance's chart is basically correct.
The only thing I'd add, in terms of how to interpret the numbers, is that "effective bonus to hit" isn't the only metric. You could also consider things in terms of the relative increase in your chance of success that you get when rolling twice. Under that view, while you may only have an "effective bonus to hit" of 2 when you need a 19 or better to succeed, you have nearly a doubling of your chances of hitting.
That's basically what the "effective bonus to hit" is doing. Its taking the relative increase in success chance, and figuring out what bonus would give you the same relative increase. But that disguises that in some cases a +2 is better than in others, relative to your original situation.
Eh, its all subjective and interpretive at this point. But I prefer to look at things in terms of relative increase. Once you get used to it, it requires less mental gymnastics.
The only thing I'd add, in terms of how to interpret the numbers, is that "effective bonus to hit" isn't the only metric. You could also consider things in terms of the relative increase in your chance of success that you get when rolling twice. Under that view, while you may only have an "effective bonus to hit" of 2 when you need a 19 or better to succeed, you have nearly a doubling of your chances of hitting.
That's basically what the "effective bonus to hit" is doing. Its taking the relative increase in success chance, and figuring out what bonus would give you the same relative increase. But that disguises that in some cases a +2 is better than in others, relative to your original situation.
Eh, its all subjective and interpretive at this point. But I prefer to look at things in terms of relative increase. Once you get used to it, it requires less mental gymnastics.