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General Tabletop Discussion
*Dungeons & Dragons
What Is The Value of Stunning Strike?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8899591" data-attributes="member: 6704184"><p>You’re gonna run out of ki fast if you’re using it on every attack <em>and </em>using flurry regularly, but yeah it’s very good while you have ki to spend. </p><p></p><p>Full casting, though, I think is too much. You have to combine extra attack, martial arts, flurry of blows, and stunning strike, to reach that. </p><p></p><p>Which…yeah okay. </p><p></p><p>Perhaps at level 1 you choose between 3 types of “mystic” you are. </p><p></p><p>Swordmage - You get Int to AC, a mark ability that can be used offensively or protectively, and a small spell list you cast at 1/spell level, at a half caster rate, and ritual casting. Can deflect any spell attack and either boost their AC until start of next turn or add damage of the same type to their next attack. </p><p></p><p>Monk - as phb, except we replace stunning strike with a restrained effect, and a few other options like a “if the target moves more than 5 ft before the end of your next turn, they take XYZ damage”, and a force damage “melee weapon attack with a range of 30ft”, and an iron fist style “big single strike”, and we beef up deflect arrows to be deflect attacks. Also martial arts attack doesn’t have to be unarmed, but it’s the same damage regardless. </p><p></p><p>Martial Savant - Strength or Dex based, gets some maneuvers, no stunning strike or other really mystical stuff, but can performs feats of physical prowess. Also gets the same change to martial arts as the monk.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8899591, member: 6704184"] You’re gonna run out of ki fast if you’re using it on every attack [I]and [/I]using flurry regularly, but yeah it’s very good while you have ki to spend. Full casting, though, I think is too much. You have to combine extra attack, martial arts, flurry of blows, and stunning strike, to reach that. Which…yeah okay. Perhaps at level 1 you choose between 3 types of “mystic” you are. Swordmage - You get Int to AC, a mark ability that can be used offensively or protectively, and a small spell list you cast at 1/spell level, at a half caster rate, and ritual casting. Can deflect any spell attack and either boost their AC until start of next turn or add damage of the same type to their next attack. Monk - as phb, except we replace stunning strike with a restrained effect, and a few other options like a “if the target moves more than 5 ft before the end of your next turn, they take XYZ damage”, and a force damage “melee weapon attack with a range of 30ft”, and an iron fist style “big single strike”, and we beef up deflect arrows to be deflect attacks. Also martial arts attack doesn’t have to be unarmed, but it’s the same damage regardless. Martial Savant - Strength or Dex based, gets some maneuvers, no stunning strike or other really mystical stuff, but can performs feats of physical prowess. Also gets the same change to martial arts as the monk. [/QUOTE]
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What Is The Value of Stunning Strike?
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