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General Tabletop Discussion
*Dungeons & Dragons
What Is The Value of Stunning Strike?
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<blockquote data-quote="Undrave" data-source="post: 8902132" data-attributes="member: 7015698"><p>I don’t like Stunning Strike. I think it’s a bad feature and overrated.</p><p></p><p>I don’t like that it comes in so late despite being a signature ability (the Monk has this problem in general where it just keeps getting random abilities instead of improving what it already has which makes it feels random and disjointed.</p><p></p><p>And I’ve NEVER had it do anything.</p><p></p><p>You either face opponents who have great Constitution, monsters with Legendary resistance, or little weenies that you should rather be killing off quickly with your Flurry of Blows instead. At best it burns through a Resistance, at worse it flops and does nothing. There are very few situations that I could see where you CAN actually stun someone were you couldn’t just push yourself and knock them out in one turn instead. Basically, unless you’re using it to burn through legendary resistance it doesn’t actually advance the game state toward victory. In 4e terms, you only really want to use it again Elites, but not Minions, Standard or Solo monsters. </p><p></p><p>Then there’s the conflict with the other things you need Ki for. You need your Ki to boost your defense if you don’t want your little expedition behind enemy line ending with you getting dogpiled into oblivion, you need your Ki to have actually decent damage AND you often need your Ki to do ANYTHING cool your Subclass grant you. When are you going to cast a Ki Point spells if you spend all your Ki doing four Stunning Strikes in a turn?</p><p></p><p>The MAD nature of the Monk doesn’t help either.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8902132, member: 7015698"] I don’t like Stunning Strike. I think it’s a bad feature and overrated. I don’t like that it comes in so late despite being a signature ability (the Monk has this problem in general where it just keeps getting random abilities instead of improving what it already has which makes it feels random and disjointed. And I’ve NEVER had it do anything. You either face opponents who have great Constitution, monsters with Legendary resistance, or little weenies that you should rather be killing off quickly with your Flurry of Blows instead. At best it burns through a Resistance, at worse it flops and does nothing. There are very few situations that I could see where you CAN actually stun someone were you couldn’t just push yourself and knock them out in one turn instead. Basically, unless you’re using it to burn through legendary resistance it doesn’t actually advance the game state toward victory. In 4e terms, you only really want to use it again Elites, but not Minions, Standard or Solo monsters. Then there’s the conflict with the other things you need Ki for. You need your Ki to boost your defense if you don’t want your little expedition behind enemy line ending with you getting dogpiled into oblivion, you need your Ki to have actually decent damage AND you often need your Ki to do ANYTHING cool your Subclass grant you. When are you going to cast a Ki Point spells if you spend all your Ki doing four Stunning Strikes in a turn? The MAD nature of the Monk doesn’t help either. [/QUOTE]
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What Is The Value of Stunning Strike?
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