Level Up (A5E) What is the vision of the high level fighter?

Maybe leans too heavily on being a Charisma class (lord knows we have charisma classes) but I feel as a whole the class would just feel so much 'fuller' if Purple Dragon Knight AND the Champion (minus survivor) into the base class and let you put another subclass on top of those. Gives you more things unique to the class on a level up, social bonus (though it's just persuasion expertise), and makes the fighter inherently a team player.
 

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4e let you decide why things were limited to once per encounter it was fully abstract ALSO try and explain CS dice it ought to be hilarious.

I am sorry I am too tired to disarm but I can hit you 4 times in quick succession LOL.

Was it you who brought up worrying about why something was limited?

I mean shall we debate the bard using inspiration to heal and the fighter healing himself because he wants to?

While I'm not a fan of the "encounter/daily" powers of 4e, it got the duration for spells & such right into a player facing form. Back in old editions when resting was measured hour by hour day by day it made sense to have duration more than what amounted to part/probably all of a fight (rounds/minutes)
to be pegged at some number of hours/days. 4e changed that & changed it with both. 5e did this halfass not really either where some stuff is measured in rests, some in rounds/minutes/hours/days, & still others specific times of day with the duration/timing that goes with all completely up to the whims of the gm. most of those, especially duration need to be pegged at some player facing time interval like till the next long/short rest or whatever rather than making me the gm track mt PC buffs or randomly declare that various time periods have passed even if my PCs don't have any buffs running.
 

Did I say let a player decide in my idea no you just decide oh no it must be 4e everyone look at this its a terrible idea it came from the dread edition.
I was referring to the DM deciding. The designers didn't care what you decided was the explanation as long as you follow the rules in the book.
 

While I'm not a fan of the "encounter/daily" powers of 4e, it got the duration for spells & such right into a player facing form.
Rituals do it better the dailies always feels artificial to me all the way back where as having something you had to harvest ingredients and spend time to do that feels authentic.
 
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I was referring to the DM deciding.
Funny my idea was about the designers creating encounter limited powers by things appropriate to the type of abilities tricks work well for various martial powers. A 1 minute ritual that purifies the divine caster after using his spell. A druid one that requires either a scene change or a similar purification for the land/area.
 

Rituals do it better the dailies always feels artificial to me all the way back where as having something you had to harvest ingredients and spend time to do that feels authentic.
Yea I didn't mind rituals & even gave my players a couple new ones, but the daily/encounter powers just felt completely artificial over spell slots.
 

Funny my idea was about the designers creating encounter limited powers by things appropriate to the type of abilities tricks work well for various martial powers. A 1 minute ritual that purifies the divine caster after using his spell. A druid one that requires either a scene change or a similar purification for the land/area.
Yeah, I have no issues with magic stuff having those restrictions. Way easier to wrap my head around.
 


Yea I didn't mind rituals & even gave my players a couple new ones, but the daily/encounter powers just felt completely artificial over spell slots.
old spell slots are the ultimate arbitrary make no sense at all as much or as little as daily.

I see encounter powers as easily being various things which one could nail down to fit the 5e paradigm

new spell slots seem like strangely complex fatigue in disguise
 

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