When I heard the “fighter only gets a 10 level progression while casters get 20”, my first reaction was also “no”.
but I’m also coming around to it. I agree that you canNot make a fighter equal to a wizard by going “moar damage”, there’s just too much spellcasting has to offer.
so cutting off the fighter and saying “alright mundane is done, go pick something with pizazz” is a solid way to do it.
If you are going 20th level fighter, I think there are two paths you can take.
1) wuxia: aka book of 9 swords. Fighters effectively become spellcasters. If you can’t beat em, join em
2) Anti magic. Fighters cannot do all the fancy magic tricks, but they are the ultimate answer to them. They can cut through walls of force, reflect fireballs back at the caster, cut through summoned creatures with ease, senses that beat invisibility, they are hard to scry on, and even divination start to have trouble detecting them.
your magical power is the ability to beat magic, which is a solid niche at high levels where magic is everywhere.
but I’m also coming around to it. I agree that you canNot make a fighter equal to a wizard by going “moar damage”, there’s just too much spellcasting has to offer.
so cutting off the fighter and saying “alright mundane is done, go pick something with pizazz” is a solid way to do it.
If you are going 20th level fighter, I think there are two paths you can take.
1) wuxia: aka book of 9 swords. Fighters effectively become spellcasters. If you can’t beat em, join em
2) Anti magic. Fighters cannot do all the fancy magic tricks, but they are the ultimate answer to them. They can cut through walls of force, reflect fireballs back at the caster, cut through summoned creatures with ease, senses that beat invisibility, they are hard to scry on, and even divination start to have trouble detecting them.
your magical power is the ability to beat magic, which is a solid niche at high levels where magic is everywhere.