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General Tabletop Discussion
*Dungeons & Dragons
what is the worst homebrew you have seen?
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<blockquote data-quote="CleverNickName" data-source="post: 8844398" data-attributes="member: 50987"><p>Oh we wear down those legendary resistances early in combat: our monk would start the ball rolling with stunning strike + flurry of blows, then the bard would cast Hold Monster, then my wizard would cast Banishment, then the cleric would cast Banishment, then the paladin would cast Banishment. If the monster still had any LRs remaining, we would do it again on Round 2, then Round 3, upcasting it as needed if we started running low on slots. Because come hell or high water, <em>we were going to banish that demon</em>.</p><p></p><p>So yeah, I understand how annoying that can be. But in our defense?</p><p></p><p>They're <em>demons, </em>for crying out loud<em>. </em>The only reason they exist <em>at all</em> is to be summoned and then banished. Also: when you tell the party they are going to a place called "The Demon Wastes," then tell them that the big-bad is a big ol' <em>demon</em>, and then give them <em>literally nothing but demons to fight </em>for eight straight gaming sessions (I'm not exaggerating), you can't act surprised when your players make heavy use of Demon-Be-Gone[SUP]TM[/SUP].</p><p></p><p>If I had been the DM? I would have added in a couple of non-demon cultists...human fanatics who can cast Counterspell a lot. Or maybe I would create a custom demon that can cast Counterspell as a legendary action. (It's no coincidence that Banishment and Counterspell have the same range.) But there are lots of other choices...liches, beholders, dragons...</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8844398, member: 50987"] Oh we wear down those legendary resistances early in combat: our monk would start the ball rolling with stunning strike + flurry of blows, then the bard would cast Hold Monster, then my wizard would cast Banishment, then the cleric would cast Banishment, then the paladin would cast Banishment. If the monster still had any LRs remaining, we would do it again on Round 2, then Round 3, upcasting it as needed if we started running low on slots. Because come hell or high water, [I]we were going to banish that demon[/I]. So yeah, I understand how annoying that can be. But in our defense? They're [I]demons, [/I]for crying out loud[I]. [/I]The only reason they exist [I]at all[/I] is to be summoned and then banished. Also: when you tell the party they are going to a place called "The Demon Wastes," then tell them that the big-bad is a big ol' [I]demon[/I], and then give them [I]literally nothing but demons to fight [/I]for eight straight gaming sessions (I'm not exaggerating), you can't act surprised when your players make heavy use of Demon-Be-Gone[SUP]TM[/SUP]. If I had been the DM? I would have added in a couple of non-demon cultists...human fanatics who can cast Counterspell a lot. Or maybe I would create a custom demon that can cast Counterspell as a legendary action. (It's no coincidence that Banishment and Counterspell have the same range.) But there are lots of other choices...liches, beholders, dragons... [/QUOTE]
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what is the worst homebrew you have seen?
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