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what is the worst homebrew you have seen?
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<blockquote data-quote="James Gasik" data-source="post: 8846010" data-attributes="member: 6877472"><p>I don't know if it's possible to find "the worst", but I'll share something I came across for 5e that I felt was astonishingly bad. My roommate is friends with a guy who publishes 3rd party content on Patreon. He was talking with him about his new class. Roomie mentions I'm kind of a "rules guy", and so I get handed the pdf and told to look at it.</p><p></p><p>[ATTACH=full]268534[/ATTACH]</p><p>You can look it up if you're interested. I don't know if my comments were ever passed along, but for posterity, I'll put them here.</p><p></p><p>[SPOILER="Spoilered!"]the whole idea of the class is to gain superpowers and temp hit points by using your phenomenal transformation, but according to the pdf, that ability isn't acquired until you gain "sew chaos" (I think he meant "sow chaos") at level 3. Meaning you have to survive 2 levels of a class with a d4 hit die. </p><p></p><p>ok so at 2nd level you increase your passive perception by your proficiency bonus. now any bonus to your perception increases your passive- the Beast Within quirk grants the ability to add double your proficiency bonus to Perception checks using smell or hearing, which is interesting since the class doesn't give you proficiency with Perception in the first place. </p><p></p><p>so here's what this looks like as a level 1 Beast. x2 (+4 bonus) to scent/smell Perception checks without proficiency. If I gain proficiency do I get another +2? And then at level 3, does the +2 to passive stack with this further, potentially increasing a passive scent/smell check to 18+Wis bonus?</p><p></p><p>and when your proficiency bonus gets to +5 at tier 4, lol, your passive would be 30 + Wis at this point, and the highest DC the game allows is 30, so you smell and hear all the things!</p><p></p><p>as an aside, you know players will constantly be asking "is this a hearing or scent based check" whenever Perception comes up lol</p><p></p><p>while not busted, here's a funny thing you get at level 14: "</p><p>Your strength is near limitless. While transformed,</p><p>your attacks deal double damage to objects and</p><p>structures, and you can make an attack as a bonus</p><p>action."</p><p></p><p>you could be using Dex for damage with your unarmed strike or a rapier. in fact, there's no good reason to be Strength based, since you are only proficient with light armor and when you transform, your AC becomes Dex + proficiency bonus</p><p></p><p>crappy hit dice until higher levels, no armor class, you have to spend your hit dice to use your cool power (which means you can't use them to heal), you only have one way to get more, you get an unarmed strike that starts off doing a d4. Then at level 5 you get a second attack!</p><p></p><p>"As an action, you can conjure a mote and</p><p>blast either a 5-foot wide, 15-foot long straight</p><p>line or a 10-foot cone of fire from your position.</p><p>Any creature caught in your blast must make a</p><p>Dexterity saving throw or take 1d6 fire damage."</p><p></p><p>sounds great, but it never gets better![/SPOILER]</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8846010, member: 6877472"] I don't know if it's possible to find "the worst", but I'll share something I came across for 5e that I felt was astonishingly bad. My roommate is friends with a guy who publishes 3rd party content on Patreon. He was talking with him about his new class. Roomie mentions I'm kind of a "rules guy", and so I get handed the pdf and told to look at it. [ATTACH type="full"]268534[/ATTACH] You can look it up if you're interested. I don't know if my comments were ever passed along, but for posterity, I'll put them here. [SPOILER="Spoilered!"]the whole idea of the class is to gain superpowers and temp hit points by using your phenomenal transformation, but according to the pdf, that ability isn't acquired until you gain "sew chaos" (I think he meant "sow chaos") at level 3. Meaning you have to survive 2 levels of a class with a d4 hit die. ok so at 2nd level you increase your passive perception by your proficiency bonus. now any bonus to your perception increases your passive- the Beast Within quirk grants the ability to add double your proficiency bonus to Perception checks using smell or hearing, which is interesting since the class doesn't give you proficiency with Perception in the first place. so here's what this looks like as a level 1 Beast. x2 (+4 bonus) to scent/smell Perception checks without proficiency. If I gain proficiency do I get another +2? And then at level 3, does the +2 to passive stack with this further, potentially increasing a passive scent/smell check to 18+Wis bonus? and when your proficiency bonus gets to +5 at tier 4, lol, your passive would be 30 + Wis at this point, and the highest DC the game allows is 30, so you smell and hear all the things! as an aside, you know players will constantly be asking "is this a hearing or scent based check" whenever Perception comes up lol while not busted, here's a funny thing you get at level 14: " Your strength is near limitless. While transformed, your attacks deal double damage to objects and structures, and you can make an attack as a bonus action." you could be using Dex for damage with your unarmed strike or a rapier. in fact, there's no good reason to be Strength based, since you are only proficient with light armor and when you transform, your AC becomes Dex + proficiency bonus crappy hit dice until higher levels, no armor class, you have to spend your hit dice to use your cool power (which means you can't use them to heal), you only have one way to get more, you get an unarmed strike that starts off doing a d4. Then at level 5 you get a second attack! "As an action, you can conjure a mote and blast either a 5-foot wide, 15-foot long straight line or a 10-foot cone of fire from your position. Any creature caught in your blast must make a Dexterity saving throw or take 1d6 fire damage." sounds great, but it never gets better![/SPOILER] [/QUOTE]
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