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<blockquote data-quote="halfling rogue" data-source="post: 6460171" data-attributes="member: 6779182"><p>Yes, this!</p><p></p><p>I think it would be really cool to continue the "Starter Set" model (can you call it a model?) in that you offer a generic softcover adventure (ala Lost Mine) that isn't tied to any of their story arcs, but comes with pregenerated characters that tie into the story. No need to include a rulebook, simply direct players to Basic PDF and promote the corebooks via advertisement. A small adventure (including monster stats at the back) and pregens would be enough. But they could include handouts (like player maps). Sell them without dice and charge $10.</p><p></p><p>I could be wrong (since I'm relatively new at this) but did I just describe how they released old school modules? Well, if so. That.</p></blockquote><p></p>
[QUOTE="halfling rogue, post: 6460171, member: 6779182"] Yes, this! I think it would be really cool to continue the "Starter Set" model (can you call it a model?) in that you offer a generic softcover adventure (ala Lost Mine) that isn't tied to any of their story arcs, but comes with pregenerated characters that tie into the story. No need to include a rulebook, simply direct players to Basic PDF and promote the corebooks via advertisement. A small adventure (including monster stats at the back) and pregens would be enough. But they could include handouts (like player maps). Sell them without dice and charge $10. I could be wrong (since I'm relatively new at this) but did I just describe how they released old school modules? Well, if so. That. [/QUOTE]
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