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What is wrong with 4E?
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<blockquote data-quote="WhatGravitas" data-source="post: 4275633" data-attributes="member: 33132"><p>Seriously? I love these builds. I, as a gearhead, can easily ignore them - they're only limiting if you keep telling that yourself. But my girlfriend, who likes D&D, but isn't that hot on the mechanical aspects of 3E, looked at it, said "control wizard" and knew what she wanted to play.</p><p></p><p>That's a big plus - if you're not a mechanics guy, 4E allows you to dive in straight with a build - and you're not going to be bad!</p><p></p><p>And if you like experimenting, you'll find a lot of interesting combinations and possibilities - just imagine what stuff you can snag with the multiclass feats.</p><p></p><p>And this leads me to form over function: Well, function does reign supreme - but form doesn't necessarily suffer, as long as you still see it as "roleplaying game", look at the first chapters in the PHB, look into the chapter of the DMG - there's a lot good and new advice for roleplaying. I think even a bit more than before, because with clearly defined function, you're now free to define the form as you want.</p><p></p><p>What you lose is this: Showing off how smart you are (that's a general "you", not anybody specific). That was done by "poking people's eyes out with mage hand" and s on - by trying to bend and deliberately misinterpret the flavour of spells and abilities.</p><p></p><p>And for "the same price everywhere" - eh, no price is and was ever realistic. If it'd be realistic, every town, every city, every merchant would have different prices.</p><p></p><p>Finally, I'd like to say: Go, play the game! Give it a whirl! Several people noted that 4E has a case of "read bad, plays good".</p><p></p><p>But I agree with you concerning the flavour texts - I don't are for'em and I'll make up my own for my characters.</p><p></p><p>Cheers, LT.</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 4275633, member: 33132"] Seriously? I love these builds. I, as a gearhead, can easily ignore them - they're only limiting if you keep telling that yourself. But my girlfriend, who likes D&D, but isn't that hot on the mechanical aspects of 3E, looked at it, said "control wizard" and knew what she wanted to play. That's a big plus - if you're not a mechanics guy, 4E allows you to dive in straight with a build - and you're not going to be bad! And if you like experimenting, you'll find a lot of interesting combinations and possibilities - just imagine what stuff you can snag with the multiclass feats. And this leads me to form over function: Well, function does reign supreme - but form doesn't necessarily suffer, as long as you still see it as "roleplaying game", look at the first chapters in the PHB, look into the chapter of the DMG - there's a lot good and new advice for roleplaying. I think even a bit more than before, because with clearly defined function, you're now free to define the form as you want. What you lose is this: Showing off how smart you are (that's a general "you", not anybody specific). That was done by "poking people's eyes out with mage hand" and s on - by trying to bend and deliberately misinterpret the flavour of spells and abilities. And for "the same price everywhere" - eh, no price is and was ever realistic. If it'd be realistic, every town, every city, every merchant would have different prices. Finally, I'd like to say: Go, play the game! Give it a whirl! Several people noted that 4E has a case of "read bad, plays good". But I agree with you concerning the flavour texts - I don't are for'em and I'll make up my own for my characters. Cheers, LT. [/QUOTE]
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