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What is wrong with 4E?
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<blockquote data-quote="Darth Shoju" data-source="post: 4280495" data-attributes="member: 11397"><p>That sucks, sorry to hear that. Can't say I experienced the same -- my books are in perfect condition and are well-built from what I can tell. My 2e books, on the other hand, are held together by hockey tape. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>I dunno; the system being functional is pretty much paramount to my enjoyment. After all, the rest of the interesting stuff happens my imagination.</p><p></p><p></p><p></p><p>Huh? Did we read the same books? Did I miss the paragraphs that explained the place of Power Attack in the default D&D world? I don't recall Magic Missile ever being described as more than "Magic lights shoot out and do X damage". </p><p></p><p>Furthermore, I knew what the <em>intent</em> of Polymorph was, but damned if my group could figure out how to fix it.</p><p></p><p></p><p></p><p>"Realistic" is not a word I would have used to describe D&D economies in any edition.</p><p></p><p></p><p></p><p>How much character customization was there to be done with the core books of any edition prior to 3e? From what I recall, the customization didn't seem to go beyond what equipment you bought and what veiled reference to a body part your character's name was based on. Heck, even with 3e how much was there with the core books? Bob the Fighter got some skill points to divide up and a couple feats to pick, but that is largely the same in 4e (save for the skill points, but I always maxed those out in 3e anyway).</p><p></p><p></p><p></p><p>So the classes in previous editions were made <em>more</em> distinct from one another by having <em>fewer </em>class abilities? </p><p></p><p></p><p></p><p>If by that you mean there is less of a chance I'll regret playing a ranger or a monk compared to the folks who picked wizards or druids or clerics, then I see that as a good thing.</p><p></p><p></p><p></p><p>I'd agree that there are elements that push suspension of disbelief, but I've encountered that from every edition. I've got no problem with people playing whatever edition works for them, I just wish I wasn't seeing so many people around here trying to justify their choice to pass on 4e by proposing that it's nothing more than "D&D for Dummies" (for what it's worth, that book was actually published, and it was for 3e...)</p><p></p><p>I've had my fun with every edition of D&D, but I've always been in search of something that best meets my needs as a gamer. Since those needs have changed over time, I need my game system to do likewise. Luckily, 4e seems to be working for me.</p><p></p><p>Thanks for your post anyway. Have fun!</p></blockquote><p></p>
[QUOTE="Darth Shoju, post: 4280495, member: 11397"] That sucks, sorry to hear that. Can't say I experienced the same -- my books are in perfect condition and are well-built from what I can tell. My 2e books, on the other hand, are held together by hockey tape. ;) I dunno; the system being functional is pretty much paramount to my enjoyment. After all, the rest of the interesting stuff happens my imagination. Huh? Did we read the same books? Did I miss the paragraphs that explained the place of Power Attack in the default D&D world? I don't recall Magic Missile ever being described as more than "Magic lights shoot out and do X damage". Furthermore, I knew what the [I]intent[/I] of Polymorph was, but damned if my group could figure out how to fix it. "Realistic" is not a word I would have used to describe D&D economies in any edition. How much character customization was there to be done with the core books of any edition prior to 3e? From what I recall, the customization didn't seem to go beyond what equipment you bought and what veiled reference to a body part your character's name was based on. Heck, even with 3e how much was there with the core books? Bob the Fighter got some skill points to divide up and a couple feats to pick, but that is largely the same in 4e (save for the skill points, but I always maxed those out in 3e anyway). So the classes in previous editions were made [i]more[/I] distinct from one another by having [I]fewer [/I]class abilities? If by that you mean there is less of a chance I'll regret playing a ranger or a monk compared to the folks who picked wizards or druids or clerics, then I see that as a good thing. I'd agree that there are elements that push suspension of disbelief, but I've encountered that from every edition. I've got no problem with people playing whatever edition works for them, I just wish I wasn't seeing so many people around here trying to justify their choice to pass on 4e by proposing that it's nothing more than "D&D for Dummies" (for what it's worth, that book was actually published, and it was for 3e...) I've had my fun with every edition of D&D, but I've always been in search of something that best meets my needs as a gamer. Since those needs have changed over time, I need my game system to do likewise. Luckily, 4e seems to be working for me. Thanks for your post anyway. Have fun! [/QUOTE]
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