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What is wrong with 4E?
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<blockquote data-quote="waysoftheearth" data-source="post: 4280802" data-attributes="member: 62033"><p>Hi Darth Shoju,</p><p></p><p>Thanks for your detailed comments <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I agree that it's great to have a beautifully working system (I think I said so in my original post). I questioned whether or not enough emphasis had been placed on the immersion. Sure, the game <em>needs</em> a great system, that's a given. But whether or not the system is paramount is a matter of personal taste. There are also many gamers out there who feel that the immersion is equally important.</p><p></p><p></p><p></p><p></p><p>True, many of 3.5E's feats do have short descriptions much like many of 4E's powers. The main two differences I read into them are; 3.5E's power-equivalent features seem to be based on what a character might believably be able to do, while 4E's power features often seem to be based on what is a workable game mechanic -- regardless of whether or not it is believable in the game world. And also, the tone of 3.5E's descriptions just feel more factual, while 4E's descriptions feel sensationalist. It's a personal preference which you prefer -- I happen to prefer the former.</p><p></p><p></p><p></p><p></p><p>I agree with you there -- however I also think that the "economics" (such that they are) have become less believable with 4E rather than more so. Even just maintaining the status quo would have been preferable to me.</p><p></p><p></p><p></p><p></p><p>I think that the classes of previous editions were made more distinct by the <strong>restrictions</strong> that came with them as much as the benfits. Choosing a class used to mean forgoing opportunities that were then only available to members of other classes. It seems to me that 4E classes come with fewer (almost no) restrictions. In my mind this makes the 4E classes less distinct.</p><p></p><p></p><p></p><p></p><p></p><p>I'm very glad to hear it. I too have had fun with all the previous editions and I'm hoping that (as many people have said) this one will play well too.</p><p></p><p>Many thanks for sharing your thoughts, and also for your very civilised manner -- much appreciated <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="waysoftheearth, post: 4280802, member: 62033"] Hi Darth Shoju, Thanks for your detailed comments :) I agree that it's great to have a beautifully working system (I think I said so in my original post). I questioned whether or not enough emphasis had been placed on the immersion. Sure, the game [i]needs[/i] a great system, that's a given. But whether or not the system is paramount is a matter of personal taste. There are also many gamers out there who feel that the immersion is equally important. True, many of 3.5E's feats do have short descriptions much like many of 4E's powers. The main two differences I read into them are; 3.5E's power-equivalent features seem to be based on what a character might believably be able to do, while 4E's power features often seem to be based on what is a workable game mechanic -- regardless of whether or not it is believable in the game world. And also, the tone of 3.5E's descriptions just feel more factual, while 4E's descriptions feel sensationalist. It's a personal preference which you prefer -- I happen to prefer the former. I agree with you there -- however I also think that the "economics" (such that they are) have become less believable with 4E rather than more so. Even just maintaining the status quo would have been preferable to me. I think that the classes of previous editions were made more distinct by the [b]restrictions[/b] that came with them as much as the benfits. Choosing a class used to mean forgoing opportunities that were then only available to members of other classes. It seems to me that 4E classes come with fewer (almost no) restrictions. In my mind this makes the 4E classes less distinct. I'm very glad to hear it. I too have had fun with all the previous editions and I'm hoping that (as many people have said) this one will play well too. Many thanks for sharing your thoughts, and also for your very civilised manner -- much appreciated :) [/QUOTE]
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