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What is wrong with 4E?
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<blockquote data-quote="Wolv0rine" data-source="post: 4282800" data-attributes="member: 9045"><p>If you wanted to be more powerful in your original class, then you shouldn't have multiclassed, you should have continued to progress in your original class. My mind just boggles at the idea that seems to have cropped up that any option that isn't the best option is 'broken'. I've played single-class characters (lot of them), I've played multiclass characters. The single class characters were better at this single class, but their options were restricted to that class' options, and the multiclass characters were weaker at either class than single class character, but able to pull out a trick that the single class characters couldn't do. That's what multiclassing is for, to broaden your repertoire, not to increase your power. You're <em>supposed</em> to know going into multiclassing that you're taking a hit in raw power.</p><p>Now, I've seen the basic arguement that 4E 'does this too' with it's "you can get one power from another class, that you can use.. well.. sometimes". Of course, this system makes it impossible to make a character who goes through say 6 levels of fighter, then decides through the course of the campaign to switch careers, becoming a paladin (not "I can do some Paladin things now", but dedicates the rest of his levels to Paladin for the remainder of his career). Which is an off-the-cuff example, but as far as I can see in the 4E books, it's just not possible. 4e HAS no multiclassing options, it has only cherry-picking options until you reach Paragon Paths. Which, <strong>imo</strong>, are a sorely lacking replacement for PrCs.</p></blockquote><p></p>
[QUOTE="Wolv0rine, post: 4282800, member: 9045"] If you wanted to be more powerful in your original class, then you shouldn't have multiclassed, you should have continued to progress in your original class. My mind just boggles at the idea that seems to have cropped up that any option that isn't the best option is 'broken'. I've played single-class characters (lot of them), I've played multiclass characters. The single class characters were better at this single class, but their options were restricted to that class' options, and the multiclass characters were weaker at either class than single class character, but able to pull out a trick that the single class characters couldn't do. That's what multiclassing is for, to broaden your repertoire, not to increase your power. You're [i]supposed[/i] to know going into multiclassing that you're taking a hit in raw power. Now, I've seen the basic arguement that 4E 'does this too' with it's "you can get one power from another class, that you can use.. well.. sometimes". Of course, this system makes it impossible to make a character who goes through say 6 levels of fighter, then decides through the course of the campaign to switch careers, becoming a paladin (not "I can do some Paladin things now", but dedicates the rest of his levels to Paladin for the remainder of his career). Which is an off-the-cuff example, but as far as I can see in the 4E books, it's just not possible. 4e HAS no multiclassing options, it has only cherry-picking options until you reach Paragon Paths. Which, [b]imo[/b], are a sorely lacking replacement for PrCs. [/QUOTE]
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