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What is wrong with 4E?
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<blockquote data-quote="Intense_Interest" data-source="post: 4283565" data-attributes="member: 65904"><p>You were posting an example without a thesis. I responded to the actual thesis. In no way did you contradict the "Neither Dabbler nor Mashup" in the block-o-text.</p><p></p><p>Why would I make him a BattleSorc or WarMage to gain abilities that I don't need? Does that make him a better person within the role I gave him, or does it weaken him? And if it makes him a better person absolutely, doesn't that break the comparable power constant? (the point you've been dancing around for pages now)</p><p></p><p></p><p></p><p>Then HE DIDN'T MAKE A COMPLETE CHANGE THEN, DID HE? He's a dabbler by any other name.</p><p></p><p></p><p></p><p>MJ on the Wizards would like a word with you. </p><p></p><p>These are ADVENTURERS, who have to be at their peak performance to keep up with the Dark and Scary world around them. Much like retired athletes are probably characters with an entire new set of attributes.</p></blockquote><p></p>
[QUOTE="Intense_Interest, post: 4283565, member: 65904"] You were posting an example without a thesis. I responded to the actual thesis. In no way did you contradict the "Neither Dabbler nor Mashup" in the block-o-text. Why would I make him a BattleSorc or WarMage to gain abilities that I don't need? Does that make him a better person within the role I gave him, or does it weaken him? And if it makes him a better person absolutely, doesn't that break the comparable power constant? (the point you've been dancing around for pages now) Then HE DIDN'T MAKE A COMPLETE CHANGE THEN, DID HE? He's a dabbler by any other name. MJ on the Wizards would like a word with you. These are ADVENTURERS, who have to be at their peak performance to keep up with the Dark and Scary world around them. Much like retired athletes are probably characters with an entire new set of attributes. [/QUOTE]
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