Wombat said:I know that title sounds odd, but consider this basic situation.
You are a Wizard. You want to create a wand. This takes XP.
You are a Cleric. You Raise someone. This takes XP.
But what is this XP?
Putting aside pure game mechanics for a moment, what is it about your experiences, thoughts, memories and toe-to-toe encounters with the kobold hordes that powers magical items and/or allows you to raise from the dead?
If you put XP into an item, does that item contain a little piece of you?
When you give up XP, do you lose memories of events?
Like I said, this is a "Mechanics Aside" question.
Consider it a weird philosophical exercise.![]()
XP are Experience Points. Experiences are the things you've gone through, the knowledge and confidence they inspire, the skills and abilities gained thereby, and the time spent acquiring them.
Making items doesn't require part of you (usually...), but they do require knowledge, skill, and a limited resource called time... You give up no memories, abilities, skills, nor even self-confidence, but you do give up the time to make something, and use the knowledge, skills, and abilities to do so. Since Knowledge, skill, and time are limited, you can only do so much.
Of course, you can always go out, earn some more XP, increase your knowledge and skills, gain new abilities, and craft something else... but that requires more adventuring!