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What is your current way to roll stats
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<blockquote data-quote="Guest 6801718" data-source="post: 6906758"><p>My group does 4d6, drop the lowest. Roll six times and assign as desired. You get one set of rolls. Then you can choose between what you rolled or the standard array. That way if you don't roll well, you have the array to fall back on. We were going to just use the standard array at first. Though suddenly most of the group wanted to roll stats. So we compromised. It worked out pretty well, over all.</p><p></p><p>I've toyed with the idea of each person at the table rolling 4d6, drop lowest, for one roll. Then taking six of those rolls from the group and making it the stat array for the entire group. Take the 6 highest if you have more than six or have someone roll extra if you don't have six players. That way everyone gets to roll and everyone ends up even with ability scores. If you want to really mix it up and have more than 6 people, take the three highest and the three lowest. It was just an idea to mix up character creation though. I haven't tried it yet to see what my group thinks. I also have an unusually large group. There can be nine of us at the table, if everyone can make it. So something like this could keep the entire group engaged at the same time and get them generating characters at a similar pace. Also lets me keep track of what's being rolled, in case anyone is tempted to cheat. If everyone at the group just starts making characters, I find I get pulled in different directions as the GM. I could be helping with stats for one player and then spells for another or answering race/class questions. If I can find a way to keep everyone on the same page at the same time, it makes things go more smoothly for me. We usually do a session 0 with character gen and introductions. I'm not sure if this would actually help keep things even and running smoothly though, as I haven't tested it yet.</p></blockquote><p></p>
[QUOTE="Guest 6801718, post: 6906758"] My group does 4d6, drop the lowest. Roll six times and assign as desired. You get one set of rolls. Then you can choose between what you rolled or the standard array. That way if you don't roll well, you have the array to fall back on. We were going to just use the standard array at first. Though suddenly most of the group wanted to roll stats. So we compromised. It worked out pretty well, over all. I've toyed with the idea of each person at the table rolling 4d6, drop lowest, for one roll. Then taking six of those rolls from the group and making it the stat array for the entire group. Take the 6 highest if you have more than six or have someone roll extra if you don't have six players. That way everyone gets to roll and everyone ends up even with ability scores. If you want to really mix it up and have more than 6 people, take the three highest and the three lowest. It was just an idea to mix up character creation though. I haven't tried it yet to see what my group thinks. I also have an unusually large group. There can be nine of us at the table, if everyone can make it. So something like this could keep the entire group engaged at the same time and get them generating characters at a similar pace. Also lets me keep track of what's being rolled, in case anyone is tempted to cheat. If everyone at the group just starts making characters, I find I get pulled in different directions as the GM. I could be helping with stats for one player and then spells for another or answering race/class questions. If I can find a way to keep everyone on the same page at the same time, it makes things go more smoothly for me. We usually do a session 0 with character gen and introductions. I'm not sure if this would actually help keep things even and running smoothly though, as I haven't tested it yet. [/QUOTE]
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What is your current way to roll stats
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