Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What is your current way to roll stats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 6909633" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>My "Wheel of Pain" method. It's hard to explain, but basically draw a clock-face without numbers. Now, going around the table, starting at a random person (and then going around the table), roll 4d6, keep highest 3, until 6 numbers of 10+ are generated...placing the first 10+ at "12 o'clock", the next at "1 o'clock", etc. If a roll is 9-, it goes at "6 o'clock", then "7 o'clock", etc. If you run out of high or low numbers, then any 'high' or 'low' number is ignored (as they are all filled up). Eventually you will have 12 numbered "opposite pairs" of numbers...one high, one low (e.g., "12 o'clock pairs with 6 o'clock, and 9 o'clock pairs with 3 o'clock, etc").</p><p></p><p>Now the players decide which 'pairs' they want <em>as a group</em>. EVERYONE gets those stats for their character, but the player's can place them where they want. The DM (me) makes a note in my books about what the "stat pairs" are, and any new characters use these as well.</p><p></p><p>This has basically killed the problem that could crop up with one player rolling really well, and another rolling really bad. It has also added even more of a sense of "group" to the, er, group. Everyone feels like they are part of an adventuring party, in stead of a bunch of random strangers who go into dungeons, kill monsters, take their treasure, and get naked together (...c'mon, at some point in the game, every PC will be naked at the same time in the same area...fireball spells, freezing waters where everyone needs to huddle together by a makeshift fire to keep from dying, being captured and stripped, etc).</p><p></p><p>Anyway, my "Wheel of Pain" is my preferred method nowadays.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6909633, member: 45197"] Hiya! My "Wheel of Pain" method. It's hard to explain, but basically draw a clock-face without numbers. Now, going around the table, starting at a random person (and then going around the table), roll 4d6, keep highest 3, until 6 numbers of 10+ are generated...placing the first 10+ at "12 o'clock", the next at "1 o'clock", etc. If a roll is 9-, it goes at "6 o'clock", then "7 o'clock", etc. If you run out of high or low numbers, then any 'high' or 'low' number is ignored (as they are all filled up). Eventually you will have 12 numbered "opposite pairs" of numbers...one high, one low (e.g., "12 o'clock pairs with 6 o'clock, and 9 o'clock pairs with 3 o'clock, etc"). Now the players decide which 'pairs' they want [I]as a group[/I]. EVERYONE gets those stats for their character, but the player's can place them where they want. The DM (me) makes a note in my books about what the "stat pairs" are, and any new characters use these as well. This has basically killed the problem that could crop up with one player rolling really well, and another rolling really bad. It has also added even more of a sense of "group" to the, er, group. Everyone feels like they are part of an adventuring party, in stead of a bunch of random strangers who go into dungeons, kill monsters, take their treasure, and get naked together (...c'mon, at some point in the game, every PC will be naked at the same time in the same area...fireball spells, freezing waters where everyone needs to huddle together by a makeshift fire to keep from dying, being captured and stripped, etc). Anyway, my "Wheel of Pain" is my preferred method nowadays. ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is your current way to roll stats
Top